gzdoom-gles/src/textures
Randy Heit ca0b61d066 - Added texture packing to D3DFB so that textures that are temporally related
can share the same hardware texture. This greatly reduces the number of
  DrawPrimitive calls that need to be made when drawing text (or any 2D
  graphics in general), so now hardware text is much faster than software text
  all around. (As an example, one scenario went from 315 fps to over 1635 fps
  for hardware, compared to 540 fps for software.)


SVN r687 (trunk)
2008-01-10 04:11:38 +00:00
..
automaptexture.cpp
buildtexture.cpp
canvastexture.cpp
ddstexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp
multipatchtexture.cpp
patchtexture.cpp
pcxtexture.cpp
pngtexture.cpp
rawpagetexture.cpp
texture.cpp - Added texture packing to D3DFB so that textures that are temporally related 2008-01-10 04:11:38 +00:00
tgatexture.cpp
warptexture.cpp