gzdoom-gles/src/gl/renderer
2016-07-27 11:15:20 +02:00
..
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_renderbuffers.cpp Update copyright and typo fix 2016-07-27 11:15:20 +02:00
gl_renderbuffers.h Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
gl_renderer.cpp Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
gl_renderer.h Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
gl_renderstate.cpp - another failed attempt to use GL_CLIP_PLANE. Leave it in because it's closer to what is needed than the old code. 2016-05-12 23:41:06 +02:00
gl_renderstate.h - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00