gzdoom-gles/wadsrc/static/zscript/doom
Christoph Oelckers e7f6bae83e - implemented named arguments.
- fixed flag CVAR access. As it turned out, OP_LBIT is a bit messy to set up properly when accessing integers that may or may not be big endian, so it now uses a shift and bit masking to do its work.
- used the SpawnPlayerMissile call in A_FireBFG to test named arguments.
2016-11-21 01:32:01 +01:00
..
arachnotron.txt - scriptified A_BruisAttack. 2016-10-23 17:15:24 +02:00
archvile.txt - scriptified a_archvile.cpp. 2016-10-30 18:41:39 +01:00
bossbrain.txt - replaced all calls to GetCVar with direct CVar accesses. 2016-11-20 23:39:37 +01:00
bruiser.txt - scriptified A_BruisAttack. 2016-10-23 17:15:24 +02:00
cacodemon.txt - scriptified A_HeadAttack, A_CyberAttack and A_Hoof. 2016-10-24 00:50:28 +02:00
cyberdemon.txt - scriptified A_HeadAttack, A_CyberAttack and A_Hoof. 2016-10-24 00:50:28 +02:00
deadthings.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
demon.txt - scriptified the code for the Demon and DoomImp. 2016-10-25 14:41:58 +02:00
doomammo.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomarmor.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomartifacts.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomdecorations.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomhealth.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomimp.txt - scriptified the code for the Demon and DoomImp. 2016-10-25 14:41:58 +02:00
doomkeys.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doommisc.txt - replaced all calls to GetCVar with direct CVar accesses. 2016-11-20 23:39:37 +01:00
doomplayer.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomweapons.txt - replaced all calls to GetCVar with direct CVar accesses. 2016-11-20 23:39:37 +01:00
fatso.txt - replaced all calls to GetCVar with direct CVar accesses. 2016-11-20 23:39:37 +01:00
keen.txt - scriptified A_KeenDie. 2016-11-05 01:19:41 +01:00
lostsoul.txt - typo in Lostsoul definition. 2016-11-07 21:30:08 +01:00
painelemental.txt - got rid of all default parameter redundancies. 2016-10-28 00:32:52 +02:00
possessed.txt - scriptified the functions in a_possessed.cpp and added the needed exports and constants. 2016-10-26 11:30:30 +02:00
revenant.txt - scriptified the Revenant's code. 2016-11-07 23:16:25 +01:00
scriptedmarine.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
spidermaster.txt - scriptified a_spidermaster.cpp. 2016-10-26 17:21:25 +02:00
stealthmonsters.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
weaponbfg.txt - implemented named arguments. 2016-11-21 01:32:01 +01:00
weaponchaingun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponchainsaw.txt - scriptified A_Saw. 2016-11-20 00:25:38 +01:00
weaponfist.txt - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00
weaponpistol.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
weaponplasma.txt - scriptified A_FirePlasma. 2016-11-20 01:18:21 +01:00
weaponrlaunch.txt - scriptified the Rocket launcher. 2016-11-20 01:11:01 +01:00
weaponshotgun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponssg.txt - scriptified the Super Shotgun. 2016-11-20 00:45:06 +01:00