.. |
basics.h
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- eliminate dependency on linking order for autosegs registration
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2020-11-13 11:03:16 +02:00 |
cmdlib.cpp
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Change _access to _waccess
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2021-02-12 09:07:09 +01:00 |
cmdlib.h
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Fix crash when trying to open unreadable IWAD files
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2021-02-12 09:07:09 +01:00 |
colormatcher.h
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- minor FTexture cleanup.
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2020-04-11 20:19:53 +02:00 |
configfile.cpp
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- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
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2020-04-11 14:00:13 +02:00 |
configfile.h
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- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
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2020-04-11 14:00:13 +02:00 |
engineerrors.cpp
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- moved sc_man and palettecontainer to the 'common' folder.
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2020-04-11 14:00:21 +02:00 |
engineerrors.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
filereadermusicinterface.h
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- moved the last remaining utilities.
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2020-04-11 14:00:14 +02:00 |
files.cpp
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- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
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2020-04-11 14:00:13 +02:00 |
files.h
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- fixed the integer readers' internal variables.
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2020-09-27 08:13:52 +02:00 |
files_decompress.cpp
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- added #include to fix compilation with MSVC 16.6.0
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2020-05-21 10:06:50 +03:00 |
findfile.cpp
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- Backend update from Raze.
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2021-03-04 14:45:29 +01:00 |
findfile.h
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- moved the file lookup functions to utilities.
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2020-04-11 20:19:50 +02:00 |
floatrect.h
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- advanced coordinate control for overlays over DTA_Fullscreen images.
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2020-06-06 12:51:03 +02:00 |
i_module.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
i_module.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
i_time.cpp
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- backend update from Raze.
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2021-02-12 14:40:34 +01:00 |
i_time.h
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- backend update from Raze.
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2021-02-12 14:40:34 +01:00 |
intrect.h
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- moved VR code and IntRect to 'common'
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2020-04-26 10:26:29 +02:00 |
m_alloc.cpp
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Fix startup crash on DragonFly BSD
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2020-06-11 21:41:00 +03:00 |
m_alloc.h
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Fix FreeBSD compilation (#1184)
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2020-09-20 14:47:05 -04:00 |
m_argv.cpp
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- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
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2020-04-11 14:00:14 +02:00 |
m_argv.h
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- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
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2020-04-11 14:00:14 +02:00 |
m_bbox.h
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- sanitized dependencies of the softpoly render backend.
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2020-04-29 18:48:15 +02:00 |
m_fixed.h
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- backend update from Raze.
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2021-01-29 13:54:18 +01:00 |
m_swap.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
matrix.cpp
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- moved all character set utilities to utf8.cpp.
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2020-04-11 14:00:12 +02:00 |
matrix.h
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- moved all character set utilities to utf8.cpp.
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2020-04-11 14:00:12 +02:00 |
memarena.cpp
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- moved sc_man and palettecontainer to the 'common' folder.
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2020-04-11 14:00:21 +02:00 |
memarena.h
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- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
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2020-04-11 14:00:14 +02:00 |
name.cpp
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- Backend update from Raze.
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2020-10-16 22:57:28 +02:00 |
name.h
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- Backend update from Raze.
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2020-10-16 22:57:28 +02:00 |
palentry.h
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- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
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2020-09-27 08:36:30 +02:00 |
palette.cpp
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- fixed bad bit operations when calculating the base palette remap.
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2020-06-08 23:37:22 +02:00 |
palutil.h
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- moved EColorManipulation into the backend.
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2021-03-13 12:21:07 +01:00 |
parallel_for.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
r_memory.cpp
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- sanitized dependencies of the softpoly render backend.
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2020-04-29 18:48:15 +02:00 |
r_memory.h
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- sanitized dependencies of the softpoly render backend.
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2020-04-29 18:48:15 +02:00 |
refcounted.h
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- store the material layers in reference counted pointers in the FGameTexture object.
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2020-04-19 10:57:51 +02:00 |
s_playlist.cpp
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- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
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2020-04-11 14:00:14 +02:00 |
s_playlist.h
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- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
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2020-04-11 14:00:14 +02:00 |
tarray.h
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- fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0
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2020-11-12 12:06:03 +02:00 |
templates.h
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- Backend update.
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2020-10-16 23:25:18 +02:00 |
tflags.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
utf8.cpp
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- backport of some enhancements for Cyrillic font support for Raze.
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2020-10-04 08:11:56 +02:00 |
utf8.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
vectors.h
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- fixed compilation with GCC 5
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2020-04-12 11:50:11 +03:00 |
weightedlist.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
x86.cpp
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- added detection of more x86 extended CPU instructions
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2021-02-06 16:56:59 +02:00 |
x86.h
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- added detection of more x86 extended CPU instructions
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2021-02-06 16:56:59 +02:00 |
zstrformat.cpp
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- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
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2020-04-11 14:00:13 +02:00 |
zstring.cpp
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- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
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2020-04-11 14:00:13 +02:00 |
zstring.h
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- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
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2020-09-27 08:36:30 +02:00 |