gzdoom-gles/src/common/models
2021-03-06 11:32:31 +01:00
..
model.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
model.h Update model.h 2021-03-06 11:18:45 +01:00
model_kvx.h - more 'override's. 2020-09-27 10:48:38 +02:00
model_md2.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_md3.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_obj.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_ue1.h - more 'override's. 2020-09-27 10:48:38 +02:00
modelrenderer.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
models_md2.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
models_md3.cpp Update models_md3.cpp 2021-03-06 11:26:31 +01:00
models_obj.cpp Update models_obj.cpp 2021-03-06 11:27:23 +01:00
models_ue1.cpp Update models_ue1.cpp 2021-03-06 11:26:53 +01:00
models_voxel.cpp - Backend update from Raze. 2021-03-04 14:45:29 +01:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
voxels.h - made video base code game independent 2020-04-28 22:54:53 +02:00