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Update models_obj.cpp
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1 changed files with 2 additions and 2 deletions
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@ -636,7 +636,7 @@ void FOBJModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int f
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OBJSurface *surf = &surfaces[i];
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FGameTexture *userSkin = skin;
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if (!userSkin)
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if (!userSkin && curSpriteMDLFrame)
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{
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int ssIndex = i + curMDLIndex * MD3_MAX_SURFACES;
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if (i < MD3_MAX_SURFACES && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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@ -671,7 +671,7 @@ void FOBJModel::AddSkins(uint8_t* hitlist)
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for (size_t i = 0; i < surfaces.Size(); i++)
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{
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size_t ssIndex = i + curMDLIndex * MD3_MAX_SURFACES;
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if (i < MD3_MAX_SURFACES && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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if (curSpriteMDLFrame && i < MD3_MAX_SURFACES && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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{
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// Precache skins manually reassigned by the user.
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// On OBJs with lots of skins, such as Doom map OBJs exported from GZDB,
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