gzdoom-gles/src/swrenderer/things
Christoph Oelckers a0c0e8bdfe Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
# Conflicts:
#	src/g_inventory/a_pickups.cpp
2018-11-30 21:28:44 +01:00
..
r_decal.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
r_decal.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_model.cpp - forgot to set the light level 2018-11-29 00:03:50 +01:00
r_model.h - use psprite renderstyle on HUD models 2018-11-29 00:01:16 +01:00
r_particle.cpp - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_particle.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_playersprite.cpp - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2018-11-24 22:40:14 +01:00
r_playersprite.h - 2D drawer implementation complete for hardware renderer. 2018-03-29 16:21:21 +02:00
r_sprite.cpp - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_sprite.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_visiblesprite.cpp - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
r_visiblesprite.h - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_visiblespritelist.cpp - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
r_visiblespritelist.h - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
r_voxel.cpp - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags. 2018-05-01 11:29:29 +02:00
r_voxel.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_wallsprite.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
r_wallsprite.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00