mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-17 10:00:54 +00:00
e290274fb7
- Revert "- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this."
This reverts commit
|
||
---|---|---|
.. | ||
r_3dfloors.cpp | ||
r_3dfloors.h | ||
r_light.cpp | ||
r_light.h | ||
r_opaque_pass.cpp | ||
r_opaque_pass.h | ||
r_portal.cpp | ||
r_portal.h | ||
r_scene.cpp | ||
r_scene.h | ||
r_translucent_pass.cpp | ||
r_translucent_pass.h |