gzdoom-gles/src/win32
drfrag 411169bc46 - fixed: GetDisplayDeviceName must always pick a valid monitor.
There is no default here, so if vid_adapter is invalid for whatever reason the engine would crash without a defined setting.
(patch by Graf)
2019-05-02 17:28:25 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
fb_d3d9.cpp - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - Fixed compilation with VS. 2018-05-11 14:22:43 +02:00
hardware.cpp - Disabled truecolor rendering and dynamic lights for software by default. 2018-07-27 02:04:18 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - replaced all usages of insecure vsprintf() function 2019-04-28 22:58:48 +02:00
i_dijoy.cpp
i_input.cpp - added end line to various messages 2018-05-12 11:49:10 +02:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp
i_main.cpp - print VM stack trace on startup abort exception 2019-04-17 19:57:22 +02:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp
i_specialpaths.cpp - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
i_system.cpp - removed the automatic system language detection for Windows. 2019-04-29 17:42:54 +02:00
i_system.h - removed the automatic system language detection for Windows. 2019-04-29 17:42:54 +02:00
i_xinput.cpp - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
icon1.ico - New generic ZDoom icons by Tormentor667. 2018-06-20 19:57:56 +02:00
optwin32.h - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
rawinput.h
resource.h
st_start.cpp - Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime. 2018-05-17 12:06:44 +02:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - fixed: GetDisplayDeviceName must always pick a valid monitor. 2019-05-02 17:28:25 +02:00
win32gliface.h - skip rendering when application is not active 2018-05-10 21:16:38 +02:00
win32iface.h
win32swiface.h - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
win32video.cpp - Fixed compilation with VS. 2018-05-11 14:22:43 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc - Remove "gitversion.h" from "version.h" - should result in faster compiles after a commit in Windows 2019-04-28 15:14:34 +02:00