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2d
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- Backend update fron Raze, mainly new script exports and extensions.
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2021-05-03 14:13:03 +02:00 |
audio
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- backend update from Raze.
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2021-05-17 20:44:19 +02:00 |
console
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- handle empty command names when getting key binds
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2021-04-19 18:09:20 +03:00 |
engine
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- do not send depth bias changes to the GPU if nothing has changed.
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2021-05-21 21:01:20 +02:00 |
filesystem
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- Backend update fron Raze, mainly new script exports and extensions.
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2021-05-03 14:13:03 +02:00 |
fonts
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- backend update from Raze.
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2020-11-23 15:45:33 +01:00 |
menu
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- fixed saving game to wrong save slot
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2021-04-26 09:46:20 +03:00 |
models
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- fixed parsing of 2D vectors in OBJ model loader
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2021-07-26 20:54:40 +01:00 |
objects
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- backend update from Raze.
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2021-05-17 20:44:19 +02:00 |
platform
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- added detection of macOS 12 Monterey
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2021-07-26 20:54:38 +01:00 |
rendering
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Actually read GL_MAX_TEXTURE_SIZE for max size
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2021-05-24 17:12:05 -04:00 |
scripting
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- fixed bad type in FxFontCast.
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2021-07-26 20:54:40 +01:00 |
statusbar
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- backend update from Raze.
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2021-05-17 20:44:19 +02:00 |
textures
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- move gl_customshader back to hw_material.cpp
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2021-05-24 17:10:41 -04:00 |
thirdparty
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- backend update from Raze.
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2021-05-17 20:44:19 +02:00 |
utility
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- added TVector2<> constructor from float*
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2021-07-26 20:54:40 +01:00 |