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- move gl_customshader back to hw_material.cpp
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2 changed files with 2 additions and 2 deletions
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@ -8,7 +8,7 @@
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CVAR(Bool, gles_use_mapped_buffer, false, 0);
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CVAR(Bool, gles_force_glsl_v100, false, 0);
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CVAR(Int, gles_max_lights_per_surface, 32, 0);
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CVAR(Bool, gl_customshader, true, 0)
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EXTERN_CVAR(Bool, gl_customshader);
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#if USE_GLES2
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@ -29,7 +29,7 @@
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#include "c_cvars.h"
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#include "v_video.h"
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EXTERN_CVAR(Bool, gl_customshader)
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CVAR(Bool, gl_customshader, true, 0);
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static IHardwareTexture* (*layercallback)(int layer, int translation);
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