- move gl_customshader back to hw_material.cpp

This commit is contained in:
Rachael Alexanderson 2021-05-24 16:41:23 -04:00
parent a9db983383
commit 7eb0541b21
2 changed files with 2 additions and 2 deletions

View file

@ -8,7 +8,7 @@
CVAR(Bool, gles_use_mapped_buffer, false, 0);
CVAR(Bool, gles_force_glsl_v100, false, 0);
CVAR(Int, gles_max_lights_per_surface, 32, 0);
CVAR(Bool, gl_customshader, true, 0)
EXTERN_CVAR(Bool, gl_customshader);
#if USE_GLES2

View file

@ -29,7 +29,7 @@
#include "c_cvars.h"
#include "v_video.h"
EXTERN_CVAR(Bool, gl_customshader)
CVAR(Bool, gl_customshader, true, 0);
static IHardwareTexture* (*layercallback)(int layer, int translation);