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64595abe60
Since the SpawnedThings array is still available when polyobjects are spawned it makes no sense to create an expensive linked list in P_SpawnMapThing. This can be done far better by scanning through the array again and collect all matching items in a second array. |
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.. | ||
afxres.h | ||
base_sysfb.cpp | ||
base_sysfb.h | ||
boing1.ico | ||
boing2.ico | ||
boing3.ico | ||
boing4.ico | ||
boing5.ico | ||
boing6.ico | ||
boing7.ico | ||
boing8.ico | ||
critsec.cpp | ||
deadguy.bmp | ||
gl_sysfb.cpp | ||
gl_sysfb.h | ||
hardware.cpp | ||
hardware.h | ||
helperthread.cpp | ||
helperthread.h | ||
i_cd.cpp | ||
i_crash.cpp | ||
i_dijoy.cpp | ||
i_input.cpp | ||
i_input.h | ||
i_keyboard.cpp | ||
i_main.cpp | ||
i_mouse.cpp | ||
i_rawps2.cpp | ||
i_specialpaths.cpp | ||
i_system.cpp | ||
i_system.h | ||
i_xinput.cpp | ||
icon1.ico | ||
optwin32.h | ||
rawinput.h | ||
resource.h | ||
st_start.cpp | ||
wglext.h | ||
win32basevideo.cpp | ||
win32basevideo.h | ||
win32glvideo.cpp | ||
win32glvideo.h | ||
winres.h | ||
zdoom.exe.manifest | ||
zdoom.rc |