gzdoom-gles/wadsrc/static/zscript/actors
Christoph Oelckers dc7ba3778d - fixed explosive damage radius for clericflame.
This was fixed before but must have gotten lost somehow...
2021-06-07 07:46:13 +02:00
..
chex
doom - give the first 16 DEHEXTRA states proper content. 2021-05-07 23:03:46 +02:00
heretic Added A_OverlayPivotAlign and A_OverlayVertexOffset. 2020-10-25 15:42:11 +01:00
hexen - fixed explosive damage radius for clericflame. 2021-06-07 07:46:13 +02:00
inventory Account for portals when spawning missiles in A_FireBullets/A_CustomBulletAttack 2021-05-20 19:42:29 +02:00
player - moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch. 2021-05-19 17:59:44 +02:00
raven - gave the Raven invulnerability items the BIGPOWERUP flag to ensure proper respawning behavior. 2021-05-19 19:46:04 +02:00
shared Fixed wrong parameter type passed into TryMove here 2021-05-28 09:10:43 +02:00
strife - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. 2021-05-17 11:51:06 +02:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Add some new optional parameters to A_SprayDecal: 2021-05-22 10:20:52 -04:00
attacks.zs - fix DaggerAlert using FindState incorrectly. 2021-05-28 00:34:04 -03:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00