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- fixed explosive damage radius for clericflame.
This was fixed before but must have gotten lost somehow...
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@ -185,7 +185,7 @@ class CircleFlame : Actor
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Stop;
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Death:
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CFCF QR 3 Bright;
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CFCF S 3 Bright A_Explode(20, 20, 0);
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CFCF S 3 Bright A_Explode(20, 128, 0);
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CFCF TUVWXYZ 3 Bright;
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Stop;
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}
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