gzdoom-gles/wadsrc/static/actors
Randy Heit 7561beb212 - Added action functions that work with script names instead of script numbers. They are
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
  ACS_NamedExecuteAlways to run a script with a name.

SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - Added action functions that work with script names instead of script numbers. They are 2012-02-16 21:49:09 +00:00
heretic - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
hexen - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
raven - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's. 2011-01-17 07:36:23 +00:00
shared - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
strife - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
actor.txt - Added action functions that work with script names instead of script numbers. They are 2012-02-16 21:49:09 +00:00
constants.txt - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00