- fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's.

SVN r3108 (trunk)
This commit is contained in:
Christoph Oelckers 2011-01-17 07:36:23 +00:00
parent b3a7c70c01
commit f21d035dcb

View file

@ -122,6 +122,8 @@ ACTOR MinotaurFriend : Minotaur native
MNTR A 15 A_SetTranslucent(0.66, 0)
MNTR A 3 A_SetTranslucent(1, 0)
Goto Super::Spawn
Idle:
Goto Super::Spawn
Death:
Goto FadeOut
}