..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp
- This shouldn't have been committed.
2018-02-25 16:15:24 +01:00
deadguy.bmp
- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
2017-09-16 04:16:14 -04:00
fb_d3d9.cpp
- Fixed crash with textures larger than those supported by the hardware in the D3D backend.
2018-05-12 14:28:58 +02:00
fb_d3d9_wipe.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
fb_ddraw.cpp
- Fixed compilation with VS.
2018-05-11 14:22:43 +02:00
hardware.cpp
- Disabled truecolor rendering and dynamic lights for software by default.
2018-07-27 02:04:18 +02:00
hardware.h
Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_crash.cpp
- remove unused VectoredTryCatch
2018-06-16 19:52:12 +02:00
i_dijoy.cpp
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
i_input.cpp
- added end line to various messages
2018-05-12 11:49:10 +02:00
i_input.h
- fixed compilation in debug mode.
2017-11-12 09:06:40 +01:00
i_keyboard.cpp
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
i_main.cpp
- moved all GLDEFS parsing into a dedicated source file.
2018-08-19 20:56:49 +02:00
i_mouse.cpp
- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
2017-06-07 09:26:06 +02:00
i_rawps2.cpp
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
i_specialpaths.cpp
- Applied some Blzut3 patches to compile with MinGW.
2018-04-22 09:50:38 +02:00
i_system.cpp
- Merged "- fixed Windows XP compatibility for MSVC 2017 targets".
2018-05-31 11:00:19 +02:00
i_system.h
- Switch to C++11 steady clock
2017-11-12 03:12:22 +01:00
i_xinput.cpp
- Applied some Blzut3 patches to compile with MinGW.
2018-04-22 09:50:38 +02:00
icon1.ico
- New generic ZDoom icons by Tormentor667.
2018-06-20 19:57:56 +02:00
optwin32.h
- Applied some Blzut3 patches to compile with MinGW.
2018-04-22 09:50:38 +02:00
rawinput.h
resource.h
st_start.cpp
- Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime.
2018-05-17 12:06:44 +02:00
wglext.h
- removed all remains of the old EAX editor.
2017-11-26 15:23:07 +01:00
win32gliface.cpp
- Fall back to software mode if the GL renderer cannot start.
2018-06-19 17:08:59 +02:00
win32gliface.h
- skip rendering when application is not active
2018-05-10 21:16:38 +02:00
win32iface.h
- took DCanvas and all its subtypes out of the DObject tree.
2017-04-14 10:48:18 +02:00
win32swiface.h
- made the necessary adjustments to the HW2D interfaces to handle alpha textures properly.
2018-03-23 23:04:30 +01:00
win32video.cpp
- Fixed compilation with VS.
2018-05-11 14:22:43 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc
- Changed game name to LZDoom.
2018-06-20 14:26:09 +02:00