mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-16 17:41:19 +00:00
106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// Copyright 1993-1996 id Software
|
|
// Copyright 1999-2016 Randy Heit
|
|
// Copyright 2002-2016 Christoph Oelckers
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// DESCRIPTION:
|
|
// Duh.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __G_GAME__
|
|
#define __G_GAME__
|
|
|
|
struct event_t;
|
|
|
|
|
|
//
|
|
// GAME
|
|
//
|
|
void G_DeathMatchSpawnPlayer (int playernum);
|
|
|
|
struct FPlayerStart *G_PickPlayerStart (int playernum, int flags = 0);
|
|
enum
|
|
{
|
|
PPS_FORCERANDOM = 1,
|
|
PPS_NOBLOCKINGCHECK = 2,
|
|
};
|
|
|
|
void G_DeferedPlayDemo (const char* demo);
|
|
|
|
// Can be called by the startup code or M_Responder,
|
|
// calls P_SetupLevel or W_EnterWorld.
|
|
void G_LoadGame (const char* name, bool hidecon=false);
|
|
|
|
void G_DoLoadGame (void);
|
|
|
|
// Called by M_Responder.
|
|
void G_SaveGame (const char *filename, const char *description);
|
|
|
|
// Only called by startup code.
|
|
void G_RecordDemo (const char* name);
|
|
|
|
void G_BeginRecording (const char *startmap);
|
|
|
|
void G_PlayDemo (char* name);
|
|
void G_TimeDemo (const char* name);
|
|
bool G_CheckDemoStatus (void);
|
|
|
|
void G_WorldDone (void);
|
|
|
|
void G_Ticker (void);
|
|
bool G_Responder (event_t* ev);
|
|
|
|
void G_ScreenShot (char *filename);
|
|
void G_StartSlideshow(FName whichone);
|
|
|
|
FString G_BuildSaveName (const char *prefix, int slot);
|
|
|
|
class FSerializer;
|
|
bool G_CheckSaveGameWads (FSerializer &arc, bool printwarn);
|
|
|
|
enum EFinishLevelType
|
|
{
|
|
FINISH_SameHub,
|
|
FINISH_NextHub,
|
|
FINISH_NoHub
|
|
};
|
|
|
|
void G_PlayerFinishLevel (int player, EFinishLevelType mode, int flags);
|
|
|
|
void G_DoReborn (int playernum, bool freshbot);
|
|
void G_DoPlayerPop(int playernum);
|
|
|
|
// Adds pitch to consoleplayer's viewpitch and clamps it
|
|
void G_AddViewPitch (int look, bool mouse = false);
|
|
|
|
// Adds to consoleplayer's viewangle if allowed
|
|
void G_AddViewAngle (int yaw, bool mouse = false);
|
|
|
|
#define BODYQUESIZE 32
|
|
class AActor;
|
|
extern AActor *bodyque[BODYQUESIZE];
|
|
extern int bodyqueslot;
|
|
class AInventory;
|
|
extern const AInventory *SendItemUse, *SendItemDrop;
|
|
extern int SendItemDropAmount;
|
|
|
|
|
|
#endif
|