gzdoom-gles/src/gl
2017-03-10 12:25:05 -05:00
..
compatibility - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
data - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
dynlights - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm
models - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00
renderer - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
scene - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
shaders - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
stereo3d
system Fix crash HOM effect when vid_hw2d is off 2017-03-10 12:25:05 -05:00
textures - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
xbr
gl_functions.h