gzdoom-gles/src/common
alexey.lysiuk d29c6a55eb - fix autoseg registration by moving start/end files back to src directory
Link order was wrong when building via Xcode project because CMake generator sorts files by paths
This made most of classes missing from corresponding segments, and the game crashes right after launch
2020-04-13 10:14:07 +03:00
..
2d - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
audio - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
console - common fixes for compilation with GCC and Clang 2020-04-12 11:02:05 +03:00
engine - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
filesystem - fixed compilation for Linux and macOS 2020-04-11 20:36:36 +03:00
fonts - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
objects - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
rendering/gl_load - moved gl_load to common. 2020-04-11 20:20:59 +02:00
scripting - moved compiler frontend to 'common'. 2020-04-11 20:20:56 +02:00
textures - common fixes for compilation with GCC and Clang 2020-04-12 11:02:05 +03:00
thirdparty - moved SFMT to 'common'. 2020-04-11 14:00:14 +02:00
utility - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00