gzdoom-gles/src/textures
Christoph Oelckers d140d767a4 - changed last commit to let the replacement take the original's place and add the old texture at the end with its name cleared.
This is to ensure that this won't break ranged animations but aside from that should produce the same end result.
2018-12-20 18:20:25 +01:00
..
formats - reverse the order of the texture list before resolving it. 2018-12-19 18:17:59 +01:00
hires - enable the texture scalers in software mode. 2018-12-15 00:38:27 +01:00
anim_switches.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
animations.cpp - make the FWarpTexture class local to the software renderer. 2018-12-07 00:58:37 +01:00
bitmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.h - added caching for true color images as well 2018-12-10 02:35:10 +01:00
image.cpp - fixed: FImageSource::GetCachedBitmap did not pass the translucency information along to the caller. 2018-12-16 19:17:53 +01:00
image.h - must merge before continuing... 2018-12-11 20:26:33 +01:00
imagehelpers.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
imagetexture.cpp - added caching for true color images as well 2018-12-10 02:35:10 +01:00
multipatchtexturebuilder.cpp - reverse the order of the texture list before resolving it. 2018-12-19 18:17:59 +01:00
skyboxtexture.cpp - a few more fixes. 2018-12-16 00:37:34 +01:00
skyboxtexture.h Let FSkyboxTexture map to the last defined regular texture of the same name instead of its first face 2018-12-10 02:56:49 +01:00
texture.cpp - changed FTextureManager::ReplaceTexture to only append the new texture instead of replacing the old one. 2018-12-20 18:10:06 +01:00
texturemanager.cpp - changed last commit to let the replacement take the original's place and add the old texture at the end with its name cleared. 2018-12-20 18:20:25 +01:00
textures.h - changed FTextureManager::ReplaceTexture to only append the new texture instead of replacing the old one. 2018-12-20 18:10:06 +01:00