gzdoom-gles/src/scripting
2019-04-15 21:58:41 +02:00
..
backend - scriptified P_MorphPlayer and dependencies. 2019-04-15 21:56:16 +02:00
decorate - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
vm - scriptified P_BringUpWeapon because this was the only native function still referencing AWeapon::GetReadyState. 2019-04-15 21:58:41 +02:00
zscript - moved the type infomation entirely out of VMValue. 2019-04-15 16:02:17 +02:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - P_UndoPlayerMorph scriptified. 2019-04-15 21:56:18 +02:00
thingdef.h Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
thingdef_data.cpp - scriptified A_RailAttack. 2019-04-15 21:58:35 +02:00
thingdef_properties.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
types.h - fixed compilation of targets with optimization 2018-11-16 21:33:11 +01:00