gzdoom-gles/wadsrc/static/zscript/doom/doomkeys.txt
Christoph Oelckers 784f7ed671 - converted all of Doom's actors.
- fixed a few problems that were encountered during conversion:
 * action specials as action functions were not recognized by the parser.
 * Player.StartItem could not be parsed.
 * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
 * states and defaults were not checked for empty bodies.
 * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
2016-10-14 20:08:41 +02:00

119 lines
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Text

class DoomKey : Key
{
Default
{
Radius 20;
Height 16;
+NOTDMATCH
}
}
// Blue key card ------------------------------------------------------------
class BlueCard : DoomKey
{
Default
{
Inventory.Pickupmessage "$GOTBLUECARD";
Inventory.Icon "STKEYS0";
}
States
{
Spawn:
BKEY A 10;
BKEY B 10 bright;
loop;
}
}
// Yellow key card ----------------------------------------------------------
class YellowCard : DoomKey
{
Default
{
Inventory.Pickupmessage "$GOTYELWCARD";
Inventory.Icon "STKEYS1";
}
States
{
Spawn:
YKEY A 10;
YKEY B 10 bright;
loop;
}
}
// Red key card -------------------------------------------------------------
class RedCard : DoomKey
{
Default
{
Inventory.Pickupmessage "$GOTREDCARD";
Inventory.Icon "STKEYS2";
}
States
{
Spawn:
RKEY A 10;
RKEY B 10 bright;
loop;
}
}
// Blue skull key -----------------------------------------------------------
class BlueSkull : DoomKey
{
Default
{
Inventory.Pickupmessage "$GOTBLUESKUL";
Inventory.Icon "STKEYS3";
}
States
{
Spawn:
BSKU A 10;
BSKU B 10 bright;
loop;
}
}
// Yellow skull key ---------------------------------------------------------
class YellowSkull : DoomKey
{
Default
{
Inventory.Pickupmessage "$GOTYELWSKUL";
Inventory.Icon "STKEYS4";
}
States
{
Spawn:
YSKU A 10;
YSKU B 10 bright;
loop;
}
}
// Red skull key ------------------------------------------------------------
class RedSkull : DoomKey
{
Default
{
Inventory.Pickupmessage "$GOTREDSKUL";
Inventory.Icon "STKEYS5";
}
States
{
Spawn:
RSKU A 10;
RSKU B 10 bright;
loop;
}
}