.. |
crouch
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- Added a show_obituaries option to disable obituaries without disabling
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2006-05-15 15:28:46 +00:00 |
decals
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
decorate
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- Added ISMONSTER flag for Commander Keen so he can be killed by 'kill monsters'.
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2008-06-28 23:23:33 +00:00 |
languages
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- Added support for AttackZOffset to P_RailAttack.
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2008-01-30 18:45:15 +00:00 |
mapinfo
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- Changed: HIRESTEX 'define' textures now replace existing textures
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2008-05-11 21:16:32 +00:00 |
xlat
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- Fixed: Parsing sector special bit masks must be done backwards so that later
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2008-05-12 17:14:38 +00:00 |
althudcf.txt
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- Added Skulltag's pickup sprite and related information to the pistol. This
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2008-01-11 22:38:10 +00:00 |
amrka0.png
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- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
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2006-10-20 04:04:04 +00:00 |
animated.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
animdefs.txt
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
artibox.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
badpatch.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
clerface.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
confont.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dbigfont.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dehsupp.lmp
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- Changed MIDI playback to not bother playing super short songs that don't
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2008-03-23 05:24:40 +00:00 |
dehsupp.txt
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- Changed MIDI playback to not bother playing super short songs that don't
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2008-03-23 05:24:40 +00:00 |
dsempty.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fiteface.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta60.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta61.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta62.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta63.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta164.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta165.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta182.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta188.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta191.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fontdefs.txt
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May 18, 2008 (SBarInfo Update #20)
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2008-05-18 15:48:03 +00:00 |
hamoback.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
icebreak.flac
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- Re-converted icebreak.flac because the old version apparently didn't work.
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2008-01-06 20:54:18 +00:00 |
iceca0.png
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- Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just
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2006-06-27 23:49:45 +00:00 |
icecb0.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
icecc0.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
icecd0.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
icedeath.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
in_epi1.txt
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SVN r28 (trunk)
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2006-04-11 18:02:51 +00:00 |
in_epi2.txt
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SVN r28 (trunk)
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2006-04-11 18:02:51 +00:00 |
in_epi3.txt
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- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
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2006-05-22 09:53:09 +00:00 |
in_htc1.txt
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- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
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2006-04-29 12:40:09 +00:00 |
in_htc2.txt
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- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
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2006-04-29 12:40:09 +00:00 |
in_htc3.txt
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- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
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2006-04-29 12:40:09 +00:00 |
indexfont.fon
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- forgot to commit indexfont.fon.
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2007-12-23 20:59:43 +00:00 |
invgeml1.png
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- Size-optimized invgem PNGs.
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2008-02-19 03:07:04 +00:00 |
invgeml2.png
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- Size-optimized invgem PNGs.
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2008-02-19 03:07:04 +00:00 |
invgemr1.png
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- Size-optimized invgem PNGs.
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2008-02-19 03:07:04 +00:00 |
invgemr2.png
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- Size-optimized invgem PNGs.
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2008-02-19 03:07:04 +00:00 |
lockdefs.txt
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SVN r71 (trunk)
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2006-04-30 21:49:18 +00:00 |
mageface.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
Makefile
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- Changed MIDI playback to not bother playing super short songs that don't
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2008-03-23 05:24:40 +00:00 |
Makefile.mgw
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- Changed MIDI playback to not bother playing super short songs that don't
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2008-03-23 05:24:40 +00:00 |
Makefile2
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- Changed MIDI playback to not bother playing super short songs that don't
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2008-03-23 05:24:40 +00:00 |
noflat.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
pista0.png
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- Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files.
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2008-01-12 01:17:37 +00:00 |
quake.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
railgunfire.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
reverbs.txt
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- Since KDIZD is the only mapset I know of that used reverb, and it didn't
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2008-05-20 04:02:49 +00:00 |
rsmka0.png
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- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
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2008-04-04 14:31:20 +00:00 |
rsmkb0.png
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- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
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2008-04-04 14:31:20 +00:00 |
rsmkc0.png
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- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
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2008-04-04 14:31:20 +00:00 |
rsmkd0.png
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- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
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2008-04-04 14:31:20 +00:00 |
rsmke0.png
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- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
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2008-04-04 14:31:20 +00:00 |
sbarinfo.txt
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- Added copyright/license headers to a few files.
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2008-03-19 09:53:23 +00:00 |
sbigfont.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
secret.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
selectbo.png
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
sndinfo.txt
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- Added translucent blending modes to FMultipatchTexture (not tested yet!)
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2008-04-22 18:48:30 +00:00 |
sndseq.txt
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- Fixed compilation with mingw again.
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2006-04-21 01:22:55 +00:00 |
spaldoom.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
spalhtic.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
spark1.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
spark2.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
spark3.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn196.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn197.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn214.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn220.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn223.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stfbany.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stkeys6.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stkeys7.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stkeys8.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stpbany.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
strfhelp.o
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- Deleted the programmer death script from strifehelp.acs because it is no
|
2006-06-24 08:03:15 +00:00 |
teaminfo.txt
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- Added Karate Chris's TEAMINFO submission.
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2007-12-20 20:22:31 +00:00 |
terrain.txt
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
textcolors.txt
|
SVN r446 (trunk)
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2007-01-09 04:40:58 +00:00 |
tlgl.png
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
tnt1a0.png
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
unkna0.png
|
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
vga-rom.f16
|
- Added simulation of Strife's startup screen.
|
2007-01-07 05:00:07 +00:00 |
wadsrc.vcproj
|
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
|
2008-05-20 04:02:49 +00:00 |
x11r6rgb.txt
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb1.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb2.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
xhairb3.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb4.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb5.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb6.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairb7.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs.txt
|
Forgot to add xhairs.txt to the repository.
|
2008-01-08 04:52:57 +00:00 |
xhairs1.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs2.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs3.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs4.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs5.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs6.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
xhairs7.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
zdoom.lst
|
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
|
2008-05-20 04:02:49 +00:00 |