.. |
credits
|
- new rocket smoke sprites by Talon1024.
|
2018-01-28 08:37:56 +01:00 |
filter
|
Replaced copyrighted assets contained inside the engine PK3.
|
2017-09-07 04:10:14 -04:00 |
glstuff
|
|
|
graphics
|
- removed metadata from INVGEMx.
|
2017-09-30 07:58:52 +02:00 |
maparrows
|
|
|
mapinfo
|
Destructible geometry - minor fixes and 3D floor support
|
2018-11-07 11:00:05 +01:00 |
sbarinfo
|
- Replaced medikit with mugshot in HUD.
|
2018-07-08 00:51:59 +02:00 |
shaders
|
- fix vanilla light mode angle calculation
|
2019-04-18 12:50:25 +02:00 |
sounds
|
- recompressed the dog sounds and removed the long stretches of silence at their ends.
|
2017-09-30 08:30:01 +02:00 |
sprites
|
tnt1a0 is not a png
|
2018-11-25 12:25:45 +01:00 |
textures
|
|
|
xlat
|
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
|
2017-01-08 01:15:45 +01:00 |
zscript
|
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
|
2019-04-17 21:04:41 +02:00 |
althudcf.txt
|
|
|
animdefs.txt
|
- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
|
2017-03-26 18:41:24 +02:00 |
botsupp.txt
|
- removed the bot related properties from AWeapon.
|
2019-04-15 22:29:15 +02:00 |
compatibility.txt
|
- Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches
|
2019-04-17 19:59:14 +02:00 |
confont.lmp
|
|
|
dbigfont.lmp
|
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
|
2018-01-20 11:33:06 +01:00 |
decaldef.txt
|
|
|
defbinds.txt
|
- Modern controls again.
|
2018-06-22 19:20:34 +02:00 |
dehsupp.txt
|
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
|
2016-11-14 15:02:44 +01:00 |
etc.h.txt
|
|
|
fontdefs.txt
|
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
|
2017-03-24 20:09:50 +01:00 |
in_epi1.txt
|
|
|
in_epi2.txt
|
|
|
in_epi3.txt
|
|
|
in_htc1.txt
|
|
|
in_htc2.txt
|
|
|
in_htc3.txt
|
|
|
indexfont
|
|
|
iwadinfo.txt
|
- rewrite of the IWAD loading mechanism.
|
2017-08-19 19:30:48 +02:00 |
language.eng
|
Fixed name and placement of 'All except doors' localized string
|
2017-03-02 10:12:11 +02:00 |
language.enu
|
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
|
2019-04-17 21:04:41 +02:00 |
language.fr
|
fixed spelling (mostly comments)
|
2018-11-28 15:37:45 +01:00 |
language.ita
|
|
|
language.ptb
|
fixed spelling (mostly comments)
|
2018-11-28 15:37:45 +01:00 |
lockdefs.txt
|
|
|
menudef.txt
|
- add vanilla lightmode that behaves exactly as Doom's original light did
|
2019-04-18 12:50:03 +02:00 |
netnotch.dat
|
|
|
notch.dat
|
|
|
reverbs.txt
|
|
|
sbarinfo.txt
|
|
|
sbigfont.lmp
|
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
|
2018-01-20 11:33:06 +01:00 |
sndinfo.txt
|
|
|
sndseq.txt
|
|
|
spaldoom.lmp
|
|
|
spalhtic.lmp
|
|
|
strifehelp.acs
|
- include strifehelp.acs when building gzdoom.pk3.
|
2017-04-23 14:12:02 +02:00 |
teaminfo.txt
|
|
|
terrain.txt
|
|
|
textcolors.txt
|
Added four text colors: ice, fire, sapphire, teal
|
2017-09-23 11:56:16 +02:00 |
textures.txt
|
|
|
things.h.txt
|
|
|
vga-rom-font.16
|
|
|
x11r6rgb.txt
|
|
|
xg.wopn
|
Upgrade libADLMIDI and libOPNMIDI
|
2018-10-04 20:25:02 +02:00 |
xhairs.txt
|
|
|
zscript.txt
|
- Alt HUD scriptification, part 1.
|
2019-04-16 19:01:43 +02:00 |