gzdoom-gles/wadsrc/static/shaders
Christoph Oelckers cd5aa65fda - eliminate an unexpected slow path in the fragment shader.
Apparently with checking uLightLevel the shader cannot discard the slow software lighting path entirely adding a significant amount of processing time.
Changed to check the actual lightmode value, which re-enables the fast path again.
2021-08-09 19:50:45 +02:00
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glsl - eliminate an unexpected slow path in the fragment shader. 2021-08-09 19:50:45 +02:00
pp