mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-03-12 12:02:18 +00:00
Apparently with checking uLightLevel the shader cannot discard the slow software lighting path entirely adding a significant amount of processing time. Changed to check the actual lightmode value, which re-enables the fast path again. |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt |