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- NODISTANCE: Disables distance checking. - CHECKSIGHT: The qualifying actor must be in sight in order to count. - SET<TARGET/MASTER/TRACER>: Gets the first qualifying actor and sets the calling actor's specified pointer to it. - SETONPTR: If the function is being aimed at another actor other than the caller, sets that actor's pointers instead. Requires a SET* flag to work. - FARTHEST: The actor farthest from the checking actor is set as the pointer. Requires a SET* flag to work. - CLOSEST: The closest qualifying actor is set as the pointer. Requires a SET* flag to work. |
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chex | ||
doom | ||
heretic | ||
hexen | ||
raven | ||
shared | ||
strife | ||
actor.txt | ||
constants.txt |