mirror of
https://github.com/ZDoom/gzdoom-gles.git
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823c52aeb2
- fixed: Script functions did not receive the function name when being created. - relaxed the asserts for PARAM_STATE, because the VM knows nothing about ATAG_STATE. Any state variable's content (e.g. Actor.SeeState) will receive ATAG_GENERIC, rather than ATAG_STATE. - added a 'NeedResult' flag so that certain operations can create shorter code if the result of the expression is not needed. So far only used for postdecrement/increment statements on local variables (which is the most frequent case where this matters.) - fixed postincrement and decrement for local variables. Due to the result preservation semantics it created faulty code. |
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.. | ||
arachnotron.txt | ||
archvile.txt | ||
bossbrain.txt | ||
bruiser.txt | ||
cacodemon.txt | ||
cyberdemon.txt | ||
deadthings.txt | ||
demon.txt | ||
doomammo.txt | ||
doomarmor.txt | ||
doomartifacts.txt | ||
doomdecorations.txt | ||
doomhealth.txt | ||
doomimp.txt | ||
doomkeys.txt | ||
doommisc.txt | ||
doomplayer.txt | ||
doomweapons.txt | ||
fatso.txt | ||
keen.txt | ||
lostsoul.txt | ||
painelemental.txt | ||
possessed.txt | ||
revenant.txt | ||
scriptedmarine.txt | ||
spidermaster.txt | ||
stealthmonsters.txt |