..
a_action.cpp
SVN r71 (trunk)
2006-04-30 21:49:18 +00:00
a_action.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_artifacts.cpp
- Finally implemented code to keep some or all of your inventory intact when
2006-06-18 04:10:47 +00:00
a_artifacts.h
- Finally implemented code to keep some or all of your inventory intact when
2006-06-18 04:10:47 +00:00
a_bridge.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_camera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_debris.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
a_decals.cpp
May 4, 2006 (Changes by Graf Zahl)
2006-05-04 12:40:39 +00:00
a_flashfader.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_fountain.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_hatetarget.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_keys.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
a_keys.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
a_lightning.cpp
- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
2006-05-18 04:25:26 +00:00
a_lightning.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_movingcamera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_pickups.cpp
- Finally implemented code to keep some or all of your inventory intact when
2006-06-18 04:10:47 +00:00
a_pickups.h
- Finally implemented code to keep some or all of your inventory intact when
2006-06-18 04:10:47 +00:00
a_quake.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_secrettrigger.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_sectoraction.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_sharedglobal.h
May 3, 2006 (Changes by Graf Zahl)
2006-05-03 14:54:48 +00:00
a_sharedmisc.cpp
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
a_skies.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundsequence.cpp
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
2006-05-03 22:45:01 +00:00
a_spark.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_waterzone.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00
a_weaponpiece.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
a_weapons.cpp
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
hudmessages.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
sbar.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
shared_sbar.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00