mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-15 06:41:27 +00:00
c91d4750f3
Items are now saved into save games and are displayed on the statfile
601 lines
16 KiB
C++
601 lines
16 KiB
C++
/*
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**
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** statistics.cpp
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** Save game statistics to a file
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include <time.h>
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#include "strnatcmp.h"
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#include "gi.h"
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#include "g_level.h"
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#include "gstrings.h"
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#include "doomstat.h"
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#include "c_dispatch.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "m_png.h"
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#include "doomerrors.h"
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#include "w_wad.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "p_terrain.h"
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#include "decallib.h"
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#include "stats.h"
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#include "a_sharedglobal.h"
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#include "p_lnspec.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(String, statfile, "zdoomstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//==========================================================================
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//
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// Global statistics data
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//
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//==========================================================================
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// This struct is used to track statistics data in game
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struct OneLevel
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{
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int totalkills, killcount;
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int totalitems, itemcount;
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int totalsecrets, secretcount;
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int leveltime;
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FString Levelname;
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};
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// Current game's statistics
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static TArray<OneLevel> LevelData;
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static FEpisode *StartEpisode;
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// The statistics for one level
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struct FLevelStatistics
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{
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char info[60];
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short skill;
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short playerclass;
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char name[24];
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int timeneeded;
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};
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// Statistics for one episode playthrough
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struct FSessionStatistics : public FLevelStatistics
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{
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TArray<FLevelStatistics> levelstats;
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};
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// Collected statistics for one episode
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struct FStatistics
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{
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TArray<FSessionStatistics> stats;
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FString epi_name;
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FString epi_header;
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};
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// All statistics ever collected
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static TArray<FStatistics> EpisodeStatistics;
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extern TArray<level_info_t> wadlevelinfos;
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//==========================================================================
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//
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// Initializes statistics data from external file
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//
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//==========================================================================
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static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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statlist.Clear();
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try
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{
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FScanner sc;
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if (!sc.OpenFile(fn)) return;
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while (sc.GetString())
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{
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FStatistics &ep_entry = statlist[statlist.Reserve(1)];
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ep_entry.epi_header = sc.String;
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sc.MustGetString();
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ep_entry.epi_name = sc.String;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)];
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sc.MustGetString();
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sc.MustGetString();
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strncpy(session.name, sc.String, 24);
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sc.MustGetString();
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strncpy(session.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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session.timeneeded= ((((h*60)+m)*60)+s)*TICRATE;
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sc.MustGetNumber();
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session.skill=sc.Number;
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if (sc.CheckString("{"))
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{
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while (!sc.CheckString("}"))
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{
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FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
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sc.MustGetString();
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strncpy(lstats.name, sc.String, 24);
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sc.MustGetString();
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strncpy(lstats.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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lstats.timeneeded= ((((h*60)+m)*60)+s)*TICRATE;
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lstats.skill = 0;
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}
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}
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}
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}
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}
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catch(CRecoverableError &)
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{
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}
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}
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// ====================================================================
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//
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// Reads the statistics file
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//
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// ====================================================================
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void ReadStatistics()
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{
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ParseStatistics(statfile, EpisodeStatistics);
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}
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// ====================================================================
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//
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// Saves the statistics file
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// Sorting helpers.
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//
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// ====================================================================
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int compare_episode_names(const void *a, const void *b)
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{
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FStatistics *A = (FStatistics*)a;
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FStatistics *B = (FStatistics*)b;
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return strnatcasecmp(A->epi_header, B->epi_header);
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}
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int compare_level_names(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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return strnatcasecmp(A->name, B->name);
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}
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int compare_dates(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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char *p;
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int aday = strtol(A->name, &p, 10);
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int amonth = strtol(p+1, &p, 10);
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int ayear = strtol(p+1, &p, 10);
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int av = aday + 100 * amonth + 2000*ayear;
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int bday = strtol(B->name, &p, 10);
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int bmonth = strtol(p+1, &p, 10);
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int byear = strtol(p+1, &p, 10);
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int bv = bday + 100 * bmonth + 2000*byear;
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return av-bv;
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}
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// ====================================================================
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//
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// Main save routine
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//
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// ====================================================================
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inline int hours(int v) { return v / (60*60*TICRATE); }
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inline int minutes(int v) { return (v % (60*60*TICRATE)) / (60*TICRATE); }
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inline int seconds(int v) { return (v % (60*TICRATE))/TICRATE; }
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static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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unsigned int j;
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FileWriter *fw = FileWriter::Open(fn);
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if (fw == nullptr) return;
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qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names);
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for(unsigned i=0;i<statlist.Size ();i++)
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{
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FStatistics &ep_stats = statlist[i];
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qsort(&ep_stats.stats[0], ep_stats.stats.Size(), sizeof(ep_stats.stats[0]), compare_dates);
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fw->Printf("%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars());
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for(j=0;j<ep_stats.stats.Size();j++)
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{
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FSessionStatistics *sst = &ep_stats.stats[j];
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if (sst->info[0]>0)
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{
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fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
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hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
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TArray<FLevelStatistics> &ls = sst->levelstats;
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if (ls.Size() > 0)
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{
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fw->Printf("\t{\n");
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qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names);
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for(unsigned k=0;k<ls.Size ();k++)
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{
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fw->Printf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
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hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
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}
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fw->Printf("\t}\n");
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}
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}
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}
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fw->Printf("}\n\n");
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}
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delete fw;
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}
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// ====================================================================
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//
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// Gets list for current episode
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//
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// ====================================================================
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static FStatistics *GetStatisticsList(TArray<FStatistics> &statlist, const char *section, const char *fullname)
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{
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for(unsigned int i=0;i<statlist.Size();i++)
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{
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if (!stricmp(section, statlist[i].epi_header))
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{
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return &statlist[i];
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}
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}
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FStatistics * stats = &statlist[statlist.Reserve(1)];
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stats->epi_header = section;
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stats->epi_name = fullname;
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return stats;
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime)
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{
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FSessionStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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if (lt != NULL)
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mysnprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900);
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else
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strcpy(s.name,"00.00.0000");
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s.skill=G_SkillProperty(SKILLP_ACSReturn);
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strcpy(s.info, text);
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s.timeneeded=playtime;
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stats->stats.Push(s);
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return &stats->stats[stats->stats.Size()-1];
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime)
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{
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FLevelStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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strcpy(s.name, level);
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strcpy(s.info, text);
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s.timeneeded=playtime;
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es->levelstats.Push(s);
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}
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//==========================================================================
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//
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// STAT_StartNewGame: called when a new game starts. Sets the current episode
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//
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//==========================================================================
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void STAT_StartNewGame(const char *mapname)
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{
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LevelData.Clear();
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if (!deathmatch && !multiplayer)
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{
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for(unsigned int j=0;j<AllEpisodes.Size();j++)
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{
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if (!AllEpisodes[j].mEpisodeMap.CompareNoCase(mapname))
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{
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StartEpisode = &AllEpisodes[j];
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return;
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}
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}
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}
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StartEpisode = NULL;
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}
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//==========================================================================
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//
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// Store the current level's statistics
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//
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//==========================================================================
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static void StoreLevelStats()
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{
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unsigned int i;
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if (gamestate != GS_LEVEL) return;
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if (!(level.flags2&LEVEL2_NOSTATISTICS)) // don't consider maps that were excluded from statistics
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{
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for(i=0;i<LevelData.Size();i++)
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{
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if (!LevelData[i].Levelname.CompareNoCase(level.MapName)) break;
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}
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if (i==LevelData.Size())
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{
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LevelData.Reserve(1);
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LevelData[i].Levelname = level.MapName;
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}
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LevelData[i].totalkills = level.total_monsters;
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LevelData[i].killcount = level.killed_monsters;
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LevelData[i].totalitems = level.total_items;
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LevelData[i].itemcount = level.found_items;
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LevelData[i].totalsecrets = level.total_secrets;
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LevelData[i].secretcount = level.found_secrets;
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LevelData[i].leveltime = level.maptime;
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// Check for living monsters. On some maps it can happen
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// that the counter misses some.
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TThinkerIterator<AActor> it;
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AActor *ac;
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int mc = 0;
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while ((ac = it.Next()))
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{
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if ((ac->flags & MF_COUNTKILL) && ac->health > 0) mc++;
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}
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if (mc == 0) LevelData[i].killcount = LevelData[i].totalkills;
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}
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}
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//==========================================================================
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//
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// STAT_ChangeLevel: called when the level changes or the current statistics are
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// requested
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//
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//==========================================================================
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void STAT_ChangeLevel(const char *newl)
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{
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// record the current level's stats.
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StoreLevelStats();
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level_info_t *thisinfo = level.info;
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level_info_t *nextinfo = NULL;
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if (strncmp(newl, "enDSeQ", 6))
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{
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level_info_t *l = FindLevelInfo (newl);
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nextinfo = l->CheckLevelRedirect ();
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if (nextinfo == NULL) nextinfo = l;
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}
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if (savestatistics == 1)
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{
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if ((nextinfo == NULL || (nextinfo->flags2 & LEVEL2_ENDGAME)) && StartEpisode != NULL)
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{
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// we reached the end of this episode
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int wad = 0;
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MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap, false);
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if (map != NULL)
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{
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wad = Wads.GetLumpFile(map->lumpnum);
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delete map;
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}
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const char * name = Wads.GetWadName(wad);
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FString section = ExtractFileBase(name) + "." + StartEpisode->mEpisodeMap;
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section.ToUpper();
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const char *ep_name = StartEpisode->mEpisodeName;
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if (*ep_name == '$') ep_name = GStrings[ep_name+1];
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FStatistics *sl = GetStatisticsList(EpisodeStatistics, section, ep_name);
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int statvals[6] = {0,0,0,0,0,0};
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FString infostring;
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int validlevels = LevelData.Size();
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for(unsigned i = 0; i < LevelData.Size(); i++)
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{
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statvals[0] += LevelData[i].killcount;
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statvals[1] += LevelData[i].totalkills;
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statvals[2] += LevelData[i].itemcount;
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statvals[3] += LevelData[i].totalitems;
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statvals[4] += LevelData[i].secretcount;
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statvals[5] += LevelData[i].totalsecrets;
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}
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infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], statvals[4], statvals[5], validlevels);
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FSessionStatistics *es = StatisticsEntry(sl, infostring, level.totaltime);
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for(unsigned i = 0; i < LevelData.Size(); i++)
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{
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FString lsection = LevelData[i].Levelname;
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lsection.ToUpper();
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infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d",
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LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].itemcount, LevelData[i].totalitems, LevelData[i].secretcount, LevelData[i].totalsecrets);
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LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
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}
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SaveStatistics(statfile, EpisodeStatistics);
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}
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}
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else if (savestatistics == 2) // todo: handle single level statistics.
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{
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}
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}
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//==========================================================================
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//
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// saves statistics info to savegames
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//
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//==========================================================================
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FSerializer &Serialize(FSerializer &arc, const char *key, OneLevel &l, OneLevel *def)
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{
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if (arc.BeginObject(key))
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{
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arc("totalkills", l.totalkills)
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("killcount", l.killcount)
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("totalitems", l.totalitems)
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("itemcount", l.itemcount)
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("totalsecrets", l.totalsecrets)
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("secretcount", l.secretcount)
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("leveltime", l.leveltime)
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("levelname", l.Levelname)
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.EndObject();
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}
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return arc;
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}
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void STAT_Serialize(FSerializer &arc)
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{
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FString startlevel;
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int i = LevelData.Size();
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if (arc.BeginObject("statistics"))
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{
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if (arc.isReading())
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{
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arc("startlevel", startlevel);
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StartEpisode = NULL;
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for (unsigned int j = 0; j < AllEpisodes.Size(); j++)
|
|
{
|
|
if (!AllEpisodes[j].mEpisodeMap.CompareNoCase(startlevel))
|
|
{
|
|
StartEpisode = &AllEpisodes[j];
|
|
break;
|
|
}
|
|
}
|
|
LevelData.Resize(i);
|
|
}
|
|
else
|
|
{
|
|
if (StartEpisode != NULL) startlevel = StartEpisode->mEpisodeMap;
|
|
arc("startlevel", startlevel);
|
|
}
|
|
arc("levels", LevelData);
|
|
arc.EndObject();
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// show statistics
|
|
//
|
|
//==========================================================================
|
|
|
|
FString GetStatString()
|
|
{
|
|
FString compose;
|
|
for(unsigned i = 0; i < LevelData.Size(); i++)
|
|
{
|
|
OneLevel *l = &LevelData[i];
|
|
compose.AppendFormat("Level %s - Kills: %d/%d - Items: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
|
|
l->Levelname.GetChars(), l->killcount, l->totalkills, l->itemcount, l->totalitems, l->secretcount, l->totalsecrets,
|
|
l->leveltime/(60*TICRATE), (l->leveltime/TICRATE)%60);
|
|
}
|
|
return compose;
|
|
}
|
|
|
|
CCMD(printstats)
|
|
{
|
|
StoreLevelStats(); // Refresh the current level's results.
|
|
Printf("%s", GetStatString().GetChars());
|
|
}
|
|
|
|
|
|
CCMD(finishgame)
|
|
{
|
|
bool gamestatecheck = gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE;
|
|
if (!gamestatecheck)
|
|
{
|
|
Printf("Cannot use 'finishgame' while not in a game!\n");
|
|
return;
|
|
}
|
|
// This CCMD simulates an end-of-game action and exists to end mods that never exit their last level.
|
|
Net_WriteByte(DEM_FINISHGAME);
|
|
}
|
|
|
|
ADD_STAT(statistics)
|
|
{
|
|
StoreLevelStats(); // Refresh the current level's results.
|
|
return GetStatString();
|
|
}
|