gzdoom-gles/src
2019-10-18 15:22:58 +03:00
..
console replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
g_statusbar - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
gamedata - fallback to console font in case of missing small font 2019-10-16 09:46:23 +02:00
intermission - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
maploader - made GL nodes loader more resilient to broken data 2019-10-12 12:41:14 +03:00
menu - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
playsim Fixed CheckBossDeath not checking for actor replacements. 2019-10-15 20:44:21 +02:00
posix - fixed compilation of Cocoa backend with 10.9 SDK 2019-10-15 22:31:02 +03:00
r_data - reordered a few things in the startup procedure 2019-10-01 00:21:51 +02:00
rendering - Fixed capped tall skies not working (Heretic and Hexen). 2019-10-09 15:08:39 -04:00
scripting Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
sound - fixed selection of system MIDI device on startup 2019-10-18 15:22:58 +03:00
utility - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
win32 - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
__autostart.cpp
am_map.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
CMakeLists.txt - deleted leftovers of exit refactoring 2019-10-12 12:43:49 +03:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
d_main.cpp - fixed crash on closing fatal error window 2019-10-08 12:39:45 +02:00
d_main.h - moved all exception handling out of the backends 2019-10-07 00:37:56 +02:00
d_net.cpp - fixed compilation on Windows. 2019-10-07 18:59:18 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - Converts keyboard turnspeeds into global CVars 2019-08-18 18:30:37 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp - fixed: saving game to read-only file was erroneously reported as succeeded 2019-08-29 14:34:02 +03:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong. 2019-09-28 21:04:41 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
m_misc.h - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
p_conversation.cpp - allow switching the Strife conversation screen to the VGA font for all languages by a CVAR. 2019-07-26 20:23:46 +02:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_saveg.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
p_saveg.h
p_setup.cpp - fixed: The dynamic lights must be initialized before the first frame is ticked. 2019-10-17 00:11:38 +02:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_states.cpp
p_tick.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h
serializer.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
serializer.h - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
version.h - 4.3pre 2019-08-13 17:48:36 +02:00
wi_stuff.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp