gzdoom-gles/wadsrc/static/zscript/strife
Christoph Oelckers 06900ff8be - reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 10:27:12 -05:00
..
acolyte.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
alienspectres.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
beggars.txt
coin.txt - scriptified Strife's coins. 2016-11-28 18:15:18 +01:00
crusader.txt - converted the rest of a_strifestuff.cpp. 2016-11-29 00:16:30 +01:00
entityboss.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
inquisitor.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
klaxon.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
loremaster.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
macil.txt
merchants.txt
oracle.txt - scriptified Oracle, Programmer and Rebels. 2016-11-28 19:42:26 +01:00
peasants.txt
programmer.txt - scriptified Oracle, Programmer and Rebels. 2016-11-28 19:42:26 +01:00
questitems.txt
ratbuddy.txt
reaver.txt - converted the rest of a_strifestuff.cpp. 2016-11-29 00:16:30 +01:00
rebels.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
sentinel.txt - scriptified Stalker and Sentinel. 2016-11-28 19:56:16 +01:00
sigil.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
spectral.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
stalker.txt - fixed some conversion errors in A_StalkerLookInit. 2016-12-11 13:17:50 +01:00
strifeammo.txt
strifearmor.txt
strifebishop.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
strifefunctions.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 10:27:12 -05:00
strifehumanoid.txt - scriptified most of a_strifestuff.cpp. 2016-11-28 23:30:14 +01:00
strifeitems.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
strifekeys.txt
strifeplayer.txt - scriptified most of a_strifestuff.cpp. 2016-11-28 23:30:14 +01:00
strifestuff.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
strifeweapons.txt - scriptified the Mauler, completing Strife. 2016-11-29 14:32:49 +01:00
templar.txt - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
thingstoblowup.txt - scriptified a_thingstoblowup.cpp. 2016-11-28 21:33:14 +01:00
weaponassault.txt - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
weaponcrossbow.txt - scriptified Strife's dagger and crossbow. 2016-11-29 13:00:07 +01:00
weapondagger.txt fixed: A_JabDagger called S_Sound instead of A_PlaySound. 2016-12-28 18:20:41 +01:00
weaponflamer.txt - scriptified Strife's flamethrower and grenade launcher. 2016-11-29 14:12:39 +01:00
weapongrenade.txt - scriptified Strife's flamethrower and grenade launcher. 2016-11-29 14:12:39 +01:00
weaponmauler.txt - scriptified the Mauler, completing Strife. 2016-11-29 14:32:49 +01:00
weaponmissile.txt - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
zombie.txt