fixed: A_JabDagger called S_Sound instead of A_PlaySound.

This commit is contained in:
Christoph Oelckers 2016-12-28 18:20:41 +01:00 committed by GitHub
parent 5dff3d5af0
commit c82189a3d1
1 changed files with 1 additions and 1 deletions

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@ -56,7 +56,7 @@ class PunchDagger : StrifeWeapon
// turn to face target
if (t.linetarget)
{
S_Sound (t.linetarget.bNoBlood ? sound("misc/metalhit") : sound("misc/meathit"), CHAN_WEAPON);
A_PlaySound (t.linetarget.bNoBlood ? sound("misc/metalhit") : sound("misc/meathit"), CHAN_WEAPON);
angle = t.angleFromSource;
bJustAttacked = true;
t.linetarget.DaggerAlert (self);