gzdoom-gles/src/swrenderer/plane/r_visibleplanelist.h
2017-02-04 00:25:37 +01:00

55 lines
1.5 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include <stddef.h>
#include "r_defs.h"
struct FSectorPortal;
namespace swrenderer
{
class RenderThread;
struct VisiblePlane;
class VisiblePlaneList
{
public:
VisiblePlaneList(RenderThread *thread);
void Clear();
void ClearKeepFakePlanes();
VisiblePlane *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap);
VisiblePlane *GetRange(VisiblePlane *pl, int start, int stop);
bool HasPortalPlanes() const;
VisiblePlane *PopFirstPortalPlane();
void ClearPortalPlanes();
int Render();
void RenderHeight(double height);
RenderThread *Thread = nullptr;
private:
VisiblePlaneList();
VisiblePlane *Add(unsigned hash);
enum { MAXVISPLANES = 128 }; // must be a power of 2
VisiblePlane *visplanes[MAXVISPLANES + 1];
static unsigned CalcHash(int picnum, int lightlevel, const secplane_t &height) { return (unsigned)((picnum) * 3 + (lightlevel)+(FLOAT2FIXED((height).fD())) * 7) & (MAXVISPLANES - 1); }
};
}