// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include #include "r_defs.h" struct FSectorPortal; namespace swrenderer { class RenderThread; struct VisiblePlane; class VisiblePlaneList { public: VisiblePlaneList(RenderThread *thread); void Clear(); void ClearKeepFakePlanes(); VisiblePlane *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap); VisiblePlane *GetRange(VisiblePlane *pl, int start, int stop); bool HasPortalPlanes() const; VisiblePlane *PopFirstPortalPlane(); void ClearPortalPlanes(); int Render(); void RenderHeight(double height); RenderThread *Thread = nullptr; private: VisiblePlaneList(); VisiblePlane *Add(unsigned hash); enum { MAXVISPLANES = 128 }; // must be a power of 2 VisiblePlane *visplanes[MAXVISPLANES + 1]; static unsigned CalcHash(int picnum, int lightlevel, const secplane_t &height) { return (unsigned)((picnum) * 3 + (lightlevel)+(FLOAT2FIXED((height).fD())) * 7) & (MAXVISPLANES - 1); } }; }