gzdoom-gles/src/thingdef
2016-07-28 08:29:46 +02:00
..
olddecorations.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
thingdef.cpp - reinstated abort-on-error for any problem that gets reported during DECORATE code generation. 2016-06-08 10:46:35 +02:00
thingdef.h Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
thingdef_codeptr.cpp Added INFLICTORDMGTYPE flag to A_Damage* action functions 2016-07-19 08:34:55 +02:00
thingdef_data.cpp Added a flag to prevent the weapon from jumping to its Deselect state when the player dies 2016-07-28 08:29:46 +02:00
thingdef_exp.cpp Properly use the boolean type in expressions 2016-07-12 19:36:59 +02:00
thingdef_exp.h Properly use the boolean type in expressions 2016-07-12 19:36:59 +02:00
thingdef_expression.cpp Fixed: conditionals didn't properly compile to vm code 2016-07-12 19:50:37 +02:00
thingdef_parse.cpp Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
thingdef_properties.cpp - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
thingdef_states.cpp Add float casts to DECORATE for the sake of completeness 2016-03-01 11:36:15 -06:00