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Added INFLICTORDMGTYPE flag to A_Damage* action functions
It forces the use of the inflictor's damagetype instead of whatever is passed to the functions.
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2 changed files with 5 additions and 0 deletions
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@ -6129,6 +6129,7 @@ enum DMSS
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DMSS_EXFILTER = 64, //Changes filter into a blacklisted class instead of whitelisted.
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DMSS_EXSPECIES = 128, // ^ but with species instead.
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DMSS_EITHER = 256, //Allow either type or species to be affected.
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DMSS_INFLICTORDMGTYPE = 512, //Ignore the passed damagetype and use the inflictor's instead.
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};
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static void DoDamage(AActor *dmgtarget, AActor *inflictor, AActor *source, int amount, FName DamageType, int flags, PClassActor *filter, FName species)
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@ -6153,6 +6154,9 @@ static void DoDamage(AActor *dmgtarget, AActor *inflictor, AActor *source, int a
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if (amount > 0)
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{ //Should wind up passing them through just fine.
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if (flags & DMSS_INFLICTORDMGTYPE)
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DamageType = inflictor->DamageType;
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P_DamageMobj(dmgtarget, inflictor, source, amount, DamageType, dmgFlags);
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}
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else if (amount < 0)
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@ -466,6 +466,7 @@ enum
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DMSS_EXFILTER = 0x00000040,
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DMSS_EXSPECIES = 0x00000080,
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DMSS_EITHER = 0x00000100,
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DMSS_INFLICTORDMGTYPE = 0x00000200,
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};
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// Flags for A_AlertMonsters
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