.. |
compatibility
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- add vanilla lightmode that behaves exactly as Doom's original light did
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2019-04-18 12:50:03 +02:00 |
data
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- made the MapSectionGenerator a class to remove a global array.
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2018-08-22 12:02:16 +02:00 |
dynlights
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- Doubled initial size for the light buffer.
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2018-10-30 13:05:55 +01:00 |
hqnx
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Removed useless integer type size expansion
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2017-01-06 10:40:51 +01:00 |
hqnx_asm
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- removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image.
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2017-12-02 12:15:26 +01:00 |
models
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- no, we do not want to use global variables to pass parameters around...
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2018-08-22 01:49:33 +02:00 |
renderer
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- add vanilla lightmode that behaves exactly as Doom's original light did
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2019-04-18 12:50:03 +02:00 |
scene
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- add vanilla lightmode that behaves exactly as Doom's original light did
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2019-04-18 12:50:03 +02:00 |
shaders
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- more direct native stuff, this is a week old but was almost forgotten.
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2019-04-17 17:42:24 +02:00 |
stereo3d
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Revert "- add dithering to present shader"
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2018-11-12 11:11:28 +01:00 |
system
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- regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions.
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2018-11-21 20:18:45 +01:00 |
textures
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- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2019-04-17 21:04:41 +02:00 |
unused
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
utility
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- added profiling for postprocessing code.
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2018-09-02 13:07:02 +02:00 |
xbr
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Revert "Revert "- update xBRZ upscaler to version 1.6""
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2019-04-17 20:33:41 +02:00 |
gl_functions.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |