gzdoom-gles/src/gl
Magnus Norddahl bafc5e6a3c - add vanilla lightmode that behaves exactly as Doom's original light did
# Conflicts:
#	src/hwrenderer/scene/hw_drawinfo.cpp
#	src/hwrenderer/scene/hw_renderstate.cpp
#	src/hwrenderer/scene/hw_renderstate.h
#	src/hwrenderer/scene/hw_skyportal.cpp
#	src/hwrenderer/scene/hw_weapon.cpp

# Conflicts:
#	src/g_level.cpp
#	src/gl/compatibility/gl_20.cpp
#	src/gl/renderer/gl_lightdata.cpp
#	src/gl/renderer/gl_renderstate.h
#	src/gl/scene/gl_skydome.cpp
#	src/gl/scene/gl_weapon.cpp
#	src/hwrenderer/scene/hw_weapon.cpp
#	src/hwrenderer/utility/hw_lighting.cpp
2019-04-18 12:50:03 +02:00
..
compatibility - add vanilla lightmode that behaves exactly as Doom's original light did 2019-04-18 12:50:03 +02:00
data - made the MapSectionGenerator a class to remove a global array. 2018-08-22 12:02:16 +02:00
dynlights - Doubled initial size for the light buffer. 2018-10-30 13:05:55 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - no, we do not want to use global variables to pass parameters around... 2018-08-22 01:49:33 +02:00
renderer - add vanilla lightmode that behaves exactly as Doom's original light did 2019-04-18 12:50:03 +02:00
scene - add vanilla lightmode that behaves exactly as Doom's original light did 2019-04-18 12:50:03 +02:00
shaders - more direct native stuff, this is a week old but was almost forgotten. 2019-04-17 17:42:24 +02:00
stereo3d Revert "- add dithering to present shader" 2018-11-12 11:11:28 +01:00
system - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-11-21 20:18:45 +01:00
textures - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2019-04-17 21:04:41 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - added profiling for postprocessing code. 2018-09-02 13:07:02 +02:00
xbr Revert "Revert "- update xBRZ upscaler to version 1.6"" 2019-04-17 20:33:41 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00