gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers b731a0e2c4 - fixed use of Powerup.Strength in PowerInvisibility.
An integer division made the feature useless.
2020-05-26 00:30:09 +02:00
..
actors - fixed use of Powerup.Strength in PowerInvisibility. 2020-05-26 00:30:09 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
ui - Restored original colors for player setup icon backdrop. 2020-05-17 14:04:43 +02:00
base.zs - fixed another typo. 2020-03-25 13:58:49 +01:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
constants.zs Added MTF_NOCOUNT to spawn flags 2020-04-28 02:22:44 +02:00
destructible.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
dictionary.zs fix Dictionary and DictionaryIterator memory leaks 2020-03-09 00:33:48 +01:00
dynarrays.zs - exposed Append() method to ZScript dynamic array 2019-08-11 00:09:51 +02:00
events.zs - Blind attempt at adding support for 4 XInput controllers. 2020-01-13 13:19:34 +01:00
level_compatibility.zs Added a number of maps that can make use of the MTF_NOCOUNT flag 2020-04-28 02:23:03 +02:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-25 12:11:01 +01:00
mapdata.zs - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 15:18:54 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
zscript_license.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00