gzdoom-gles/src/swrenderer/things
2017-11-29 00:33:37 +01:00
..
r_decal.cpp - Add support for drawing decals on 3d floors in the software renderer 2017-05-02 22:26:13 +02:00
r_decal.h - Add support for drawing decals on 3d floors in the software renderer 2017-05-02 22:26:13 +02:00
r_model.cpp - Improve weapon hud model in the software renderer 2017-11-29 00:33:37 +01:00
r_model.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_particle.cpp - Switch sprite drawing to use the interesting draw segments list 2017-07-01 23:55:41 +02:00
r_particle.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_playersprite.cpp - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_playersprite.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_sprite.cpp - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
r_sprite.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_visiblesprite.cpp - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_visiblesprite.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_visiblespritelist.cpp - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
r_visiblespritelist.h - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
r_voxel.cpp - more timer cleanup 2017-11-13 00:28:43 +01:00
r_voxel.h - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
r_wallsprite.cpp - fixed errors in wallsprite setup for the classic software renderer: 2017-05-23 09:37:38 +02:00
r_wallsprite.h - fixed errors in wallsprite setup for the classic software renderer: 2017-05-23 09:37:38 +02:00