gzdoom-gles/src/swrenderer/things/r_sprite.h

25 lines
760 B
C++

#pragma once
#include "r_visiblesprite.h"
namespace swrenderer
{
class RenderSprite : public VisibleSprite
{
public:
static void Project(RenderThread *thread, AActor *thing, const DVector3 &pos, FTexture *tex, const DVector2 &spriteScale, int renderflags, WaterFakeSide fakeside, F3DFloor *fakefloor, F3DFloor *fakeceiling, sector_t *current_sector, int spriteshade, bool foggy, FDynamicColormap *basecolormap);
protected:
void Render(RenderThread *thread, short *cliptop, short *clipbottom, int minZ, int maxZ) override;
private:
fixed_t xscale = 0;
fixed_t startfrac = 0; // horizontal position of x1
fixed_t xiscale = 0; // negative if flipped
uint32_t Translation = 0;
uint32_t FillColor = 0;
uint32_t dynlightcolor = 0;
};
}