gzdoom-gles/src
2019-09-23 10:03:18 +02:00
..
console Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
g_statusbar - changed colors for crosshair health display to keep this in line with other health indicators on the HUD. 2019-08-18 19:28:40 +02:00
gamedata - fixed a few warnings. 2019-09-16 17:30:39 +02:00
intermission - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
maploader - reinstated the old scriptwait implementation as a compatibility option. 2019-09-07 09:34:50 +02:00
menu - Fixed ancient ZDoom savegame slot selection bug. When creating new autosaves LastAccessed and LastSaved were not updated accordingly. 2019-09-19 18:43:18 +02:00
playsim - fixed: sector lights could access the sector before it was set. 2019-09-16 17:34:41 +02:00
posix - use own implementation of iswalpha() function 2019-08-24 20:52:24 +02:00
r_data Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
rendering - Fixed crash with mock2.wad in software. 2019-09-14 13:13:55 -04:00
scripting - fixed a few warnings. 2019-09-16 17:30:39 +02:00
sound - gave libopen the same treatment and made it its own subproject 2019-09-23 10:03:18 +02:00
utility Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
win32 - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
__autostart.cpp
am_map.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
CMakeLists.txt - gave libopen the same treatment and made it its own subproject 2019-09-23 10:03:18 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp - remove test code. 2019-07-16 21:53:53 +02:00
d_main.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
d_main.h - moved iwadinfo.txt to zd_extra.pk3. 2019-07-16 20:22:15 +02:00
d_net.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
dobjtype.h
doomdata.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
doomdef.h - reinstated the old scriptwait implementation as a compatibility option. 2019-09-07 09:34:50 +02:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - inlined the entire ColorMatcher. 2019-08-20 23:05:19 +02:00
empty.cpp
events.cpp Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - Converts keyboard turnspeeds into global CVars 2019-08-18 18:30:37 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp - fixed: saving game to read-only file was erroneously reported as succeeded 2019-08-29 14:34:02 +03:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
i_net.h
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
m_misc.h - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
p_conversation.cpp - allow switching the Strife conversation screen to the VGA font for all languages by a CVAR. 2019-07-26 20:23:46 +02:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_saveg.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
p_saveg.h
p_setup.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_states.cpp
p_tick.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h
serializer.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
serializer.h - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
version.h - 4.3pre 2019-08-13 17:48:36 +02:00
wi_stuff.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp