gzdoom-gles/wadsrc/static/actors/doom
Randy Heit b2abf224b5 Save function name for error message in ParseStates()
- The error "You cannot pass parameters to..." used the most recent token,
  which was always ( and not the function name. (Note that this was
  already fixed in the scripting branch, so this is probably going to be a
  conflict. Meh.)
2015-01-06 19:31:00 -06:00
..
arachnotron.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
archvile.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
bossbrain.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
bruiser.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
cacodemon.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
cyberdemon.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
deadthings.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
demon.txt Save function name for error message in ParseStates() 2015-01-06 19:31:00 -06:00
doomammo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
doomarmor.txt - fixed: Save percentage of Doom's armor bonus was too low. 2010-03-17 23:17:39 +00:00
doomartifacts.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
doomdecorations.txt - Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their 2009-04-09 06:58:28 +00:00
doomhealth.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
doomimp.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
doomkeys.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
doommisc.txt - changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this. 2013-09-20 10:43:10 +02:00
doomplayer.txt - Added action functions that work with script names instead of script numbers. They are 2012-02-16 21:49:09 +00:00
doomweapons.txt - Fixed: The Fist had the wrong Tag string. 2012-12-22 00:21:18 +00:00
fatso.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
keen.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
lostsoul.txt - Added a few things from Gez's experimental build: 2009-09-14 09:41:09 +00:00
painelemental.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
possessed.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
revenant.txt - fixed: the Revenant's frame duration in its missile state were wrong. 2014-08-27 11:06:12 +02:00
scriptedmarine.txt - Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect 2013-01-06 04:32:27 +00:00
spidermaster.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
stealthmonsters.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00