gzdoom-gles/src/g_strife/a_oracle.cpp
Christoph Oelckers b97c417101 - Fixed: P_StartScript was missing a NULL pointer check for the error
message. When trying to puke a script outside a map it crashed.
- Fixed: The random number generator for large numbers must mask out the
  sign bit before performing a modulo.
- Now that the conversation states are pointers there is no need to make
  AActor::ConversationAnimation virtual. No class overrides this method 
  anymore.
- Replaced AMacil1::TakeSpecialDamage with MF5_NODAMAGE.
- Fixed: AMacil2::TakeSpecialDamage and AOracle::TakeSpecialDamage didn't
  check whether inflictor was NULL and crashed when used with 'kill monsters'.
- Fixed: Some Strife decorations didn't loop their animation


SVN r113 (trunk)
2006-05-13 21:22:08 +00:00

87 lines
2.7 KiB
C++

#include "actor.h"
#include "a_action.h"
#include "a_strifeglobal.h"
#include "p_enemy.h"
void A_WakeOracleSpectre (AActor *);
// Oracle -------------------------------------------------------------------
FState AOracle::States[] =
{
S_NORMAL (ORCL, 'A', -1, NULL, NULL),
S_NORMAL (ORCL, 'B', 5, NULL, &States[2]),
S_NORMAL (ORCL, 'C', 5, NULL, &States[3]),
S_NORMAL (ORCL, 'D', 5, NULL, &States[4]),
S_NORMAL (ORCL, 'E', 5, NULL, &States[5]),
S_NORMAL (ORCL, 'F', 5, NULL, &States[6]),
S_NORMAL (ORCL, 'G', 5, NULL, &States[7]),
S_NORMAL (ORCL, 'H', 5, NULL, &States[8]),
S_NORMAL (ORCL, 'I', 5, NULL, &States[9]),
S_NORMAL (ORCL, 'J', 5, NULL, &States[10]),
S_NORMAL (ORCL, 'K', 5, NULL, &States[11]),
S_NORMAL (ORCL, 'L', 5, A_NoBlocking, &States[12]),
S_NORMAL (ORCL, 'M', 5, NULL, &States[13]),
S_NORMAL (ORCL, 'N', 5, A_WakeOracleSpectre, &States[14]),
S_NORMAL (ORCL, 'O', 5, NULL, &States[15]),
S_NORMAL (ORCL, 'P', 5, NULL, &States[16]),
S_NORMAL (ORCL, 'Q', -1, NULL, NULL)
};
IMPLEMENT_ACTOR (AOracle, Strife, 199, 0)
PROP_StrifeType (65)
PROP_StrifeTeaserType (62)
PROP_StrifeTeaserType2 (63)
PROP_SpawnHealth (1)
PROP_SpawnState (0)
PROP_DeathState (1)
PROP_RadiusFixed (15)
PROP_HeightFixed (56)
PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH)
PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS)
PROP_Flags4 (MF4_FIRERESIST)
PROP_MaxDropOffHeight (32)
PROP_MinMissileChance (150)
PROP_Tag ("ORACLE")
END_DEFAULTS
//============================================================================
//
// AOracle :: NoBlockingSet
//
//============================================================================
void AOracle::NoBlockingSet ()
{
P_DropItem (this, "Meat", -1, 256);
}
void A_WakeOracleSpectre (AActor *self)
{
TThinkerIterator<AAlienSpectre3> it;
AActor *spectre = it.Next();
if (spectre != NULL)
{
spectre->Sector->SoundTarget = spectre->LastHeard = self->LastHeard;
spectre->target = self->target;
spectre->SetState (spectre->SeeState);
}
}
//============================================================================
//
// AOracle :: TakeSpecialDamage
//
// The Oracle is invulnerable to the first stage Sigil.
//
//============================================================================
int AOracle::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, int damagetype)
{
if (inflictor != NULL && inflictor->IsKindOf (RUNTIME_CLASS(ASpectralLightningV1)))
return -1;
return Super::TakeSpecialDamage(inflictor, source, damage, damagetype);
}