gzdoom-gles/src/g_strife
Randy Heit b25c7722f3 - Added the ACS commands
ReplaceTextures (str old_texture, str new_texture, optional bool not_lower,
      optional bool not_mid, optional bool not_upper, optional bool not_floor,
      optional bool not_ceiling); and
  SectorDamage (int tag, int amount, str type, bool players_only, bool in_air,
      str protection_item, bool subclasses_okay);
- Added the vid_nowidescreen cvar to disable widescreen aspect ratio
  correction. When this is enabled, the only display ratio available is 4:3
  (and 5:4 if vid_tft is set).
- Added support for setting an actor's damage property to an expression
  through decorate. Just enclose it within parentheses, and the expression
  will be evaluated exactly as-is without the normal Doom damage calculation.
  So if you want something that does exactly 6 damage, use a "Damage (6)"
  property. To deal normal Doom missile damage, you can use
  "Damage (random(1,8)*6)" instead of "Damage 6".
- Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly
  maintained by ObtainInventory.


SVN r288 (trunk)
2006-08-12 02:30:57 +00:00
..
a_acolyte.cpp SVN r28 (trunk) 2006-04-11 18:02:51 +00:00
a_alienspectres.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_coin.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_crusader.cpp SVN r37 (trunk) 2006-04-13 16:52:24 +00:00
a_entityboss.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_inquisitor.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_loremaster.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_macil.cpp - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
a_oracle.cpp - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
a_programmer.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_reaver.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_rebels.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_sentinel.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_spectral.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_stalker.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_strifebishop.cpp SVN r37 (trunk) 2006-04-13 16:52:24 +00:00
a_strifeglobal.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_strifeitems.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_strifeplayer.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_strifestuff.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_strifeweapons.cpp - Gave Strife's PhosphorousFire the MF2_NODMGTHRUST flag so that its 2006-08-10 21:03:17 +00:00
a_templar.cpp SVN r37 (trunk) 2006-04-13 16:52:24 +00:00
a_thingstoblowup.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
strife_sbar.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00