gzdoom-gles/src/g_strife
Randy Heit aef34f9aa5 - Removed xlat_parser.h from the repository. Lemon was always being run on
xlat_parser.y because both files had the same time stamp after an update,
  and Lemon only rewrites the header file if it's changed.
- Added $volume SNDINFO command. This is multiplied with the volume the sound
  is played at to arrive at the final volume (before distance attenuation).
- Added the CHAN_AREA flag to disable 3D panning within the min distance of a
  sound. Sector sound sequences (except doors) use this flag.
- Added the CHAN_LOOP flag to replace the S_Looped* sound functions.
- Restored the sound limiting.


SVN r849 (trunk)
2008-03-25 04:42:26 +00:00
..
a_acolyte.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
a_alienspectres.cpp - Added a new parameter to all crushing action specials that selects 2008-03-19 22:47:04 +00:00
a_coin.cpp - Added an IF_KEEPDEPLETED flag for inventory items to keep them in the 2007-03-07 02:24:24 +00:00
a_crusader.cpp - Added a new parameter to all crushing action specials that selects 2008-03-19 22:47:04 +00:00
a_entityboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_inquisitor.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
a_loremaster.cpp - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
a_macil.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_oracle.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_programmer.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
a_reaver.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_rebels.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
a_sentinel.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_spectral.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
a_stalker.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_strifeglobal.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_strifeitems.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
a_strifestuff.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
a_strifeweapons.cpp - forgot to change 2 files for last commit. 2007-12-25 10:25:43 +00:00
a_templar.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_thingstoblowup.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
strife_sbar.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00