mirror of
https://github.com/ZDoom/gzdoom-gles.git
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- Removed xlat_parser.h from the repository. Lemon was always being run on
xlat_parser.y because both files had the same time stamp after an update, and Lemon only rewrites the header file if it's changed. - Added $volume SNDINFO command. This is multiplied with the volume the sound is played at to arrive at the final volume (before distance attenuation). - Added the CHAN_AREA flag to disable 3D panning within the min distance of a sound. Sector sound sequences (except doors) use this flag. - Added the CHAN_LOOP flag to replace the S_Looped* sound functions. - Restored the sound limiting. SVN r849 (trunk)
This commit is contained in:
parent
3a80dac348
commit
aef34f9aa5
24 changed files with 593 additions and 513 deletions
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@ -1,3 +1,14 @@
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March 24, 2008
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- Removed xlat_parser.h from the repository. Lemon was always being run on
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xlat_parser.y because both files had the same time stamp after an update,
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and Lemon only rewrites the header file if it's changed.
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- Added $volume SNDINFO command. This is multiplied with the volume the sound
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is played at to arrive at the final volume (before distance attenuation).
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- Added the CHAN_AREA flag to disable 3D panning within the min distance of a
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sound. Sector sound sequences (except doors) use this flag.
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- Added the CHAN_LOOP flag to replace the S_Looped* sound functions.
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- Restored the sound limiting.
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March 24, 2008 (Changes by Graf Zahl)
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- Added Thomas's submissions for decal assignment to puffs and NOINFIGHTING flag.
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- Reverted changes of r715 in v_collection.cpp because they broke loading
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@ -469,7 +480,7 @@ February 26, 2008
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- More write barriers and pointer declarations. Here are rules I've come up
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with so far for when write barriers can be ommitted:
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* Initializing pointers for a newly created object: A new object can never
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black, so none of its pointers that get set by the constructor (or code
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be black, so none of its pointers that get set by the constructor (or code
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just following its creation) need to be behind write barriers.
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* Creating a new thinker and storing it in a pointer: The thinker
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constructor already puts it behind a write barrier when it links it into
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@ -2538,7 +2538,7 @@ void A_SkullRodStorm (AActor *actor)
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P_CheckMissileSpawn (mo);
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if (actor->special1 != -1 && !S_IsActorPlayingSomething (actor, CHAN_BODY, -1))
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{
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S_LoopedSoundID (actor, CHAN_BODY, actor->special1, 1, ATTN_NORM);
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S_SoundID (actor, CHAN_BODY|CHAN_LOOP, actor->special1, 1, ATTN_NORM);
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}
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}
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@ -2912,7 +2912,7 @@ void A_FirePhoenixPL2 (AActor *actor)
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mo->momz = FixedMul (mo->Speed, slope);
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if (!player->refire || !S_IsActorPlayingSomething (pmo, CHAN_WEAPON, -1))
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{
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S_LoopedSoundID (pmo, CHAN_WEAPON, soundid, 1, ATTN_NORM);
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S_SoundID (pmo, CHAN_WEAPON|CHAN_LOOP, soundid, 1, ATTN_NORM);
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}
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P_CheckMissileSpawn (mo);
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}
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@ -708,7 +708,7 @@ void A_SerpentFXSound (AActor *actor)
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{
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if (!S_IsActorPlayingSomething (actor, CHAN_BODY, -1))
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{
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S_LoopedSound (actor, CHAN_BODY, "SerpentFXContinuous", 1, ATTN_NORM);
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S_Sound (actor, CHAN_BODY|CHAN_LOOP, "SerpentFXContinuous", 1, ATTN_NORM);
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}
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}
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@ -246,7 +246,7 @@ void A_InquisitorJump (AActor *self)
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if (self->target == NULL)
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return;
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S_LoopedSound (self, CHAN_ITEM, "inquisitor/jump", 1, ATTN_NORM);
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S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM);
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self->z += 64*FRACUNIT;
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A_FaceTarget (self);
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an = self->angle >> ANGLETOFINESHIFT;
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@ -280,7 +280,7 @@ void A_InquisitorCheckLand (AActor *self)
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}
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if (!S_IsActorPlayingSomething (self, CHAN_ITEM, -1))
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{
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S_LoopedSound (self, CHAN_ITEM, "inquisitor/jump", 1, ATTN_NORM);
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S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM);
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}
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}
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@ -809,7 +809,7 @@ void A_LoopActiveSound (AActor *self)
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{
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if (self->ActiveSound != 0 && !S_IsActorPlayingSomething (self, CHAN_VOICE, -1))
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{
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S_LoopedSoundID (self, CHAN_VOICE, self->ActiveSound, 1, ATTN_NORM);
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S_SoundID (self, CHAN_VOICE|CHAN_LOOP, self->ActiveSound, 1, ATTN_NORM);
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}
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}
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@ -4182,7 +4182,7 @@ int DLevelScript::RunScript ()
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{
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if (activationline)
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{
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SN_StartSequence (activationline->frontsector, lookup, 0);
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SN_StartSequence (activationline->frontsector, lookup, 0, true);
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}
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}
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sp--;
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@ -64,16 +64,16 @@ void DCeiling::PlayCeilingSound ()
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{
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if (m_Sector->seqType >= 0)
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{
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SN_StartSequence (m_Sector, m_Sector->seqType, SEQ_PLATFORM, 0);
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SN_StartSequence (m_Sector, m_Sector->seqType, SEQ_PLATFORM, 0, false);
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}
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else
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{
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if (m_Silent == 2)
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SN_StartSequence (m_Sector, "Silence", 0);
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SN_StartSequence (m_Sector, "Silence", 0, false);
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else if (m_Silent == 1)
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SN_StartSequence (m_Sector, "CeilingSemiSilent", 0);
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SN_StartSequence (m_Sector, "CeilingSemiSilent", 0, false);
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else
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SN_StartSequence (m_Sector, "CeilingNormal", 0);
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SN_StartSequence (m_Sector, "CeilingNormal", 0, false);
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}
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}
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@ -236,7 +236,7 @@ void DDoor::DoorSound (bool raise) const
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if (m_Sector->seqType >= 0)
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{
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SN_StartSequence (m_Sector, m_Sector->seqType, SEQ_DOOR, choice);
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SN_StartSequence (m_Sector, m_Sector->seqType, SEQ_DOOR, choice, true);
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}
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else
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{
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@ -297,7 +297,7 @@ void DDoor::DoorSound (bool raise) const
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}
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break;
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}
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SN_StartSequence (m_Sector, snd, choice);
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SN_StartSequence (m_Sector, snd, choice, true);
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}
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}
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@ -564,7 +564,7 @@ bool DAnimatedDoor::StartClosing ()
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m_Line2->flags |= ML_BLOCKING;
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if (ani.CloseSound != NULL)
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{
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SN_StartSequence (m_Sector, ani.CloseSound, 1);
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SN_StartSequence (m_Sector, ani.CloseSound, 1, true);
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}
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m_Status = Closing;
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@ -742,7 +742,7 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay)
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MoveCeiling (2048*FRACUNIT, topdist, 1);
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if (DoorAnimations[m_WhichDoorIndex].OpenSound != NULL)
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{
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SN_StartSequence (m_Sector, DoorAnimations[m_WhichDoorIndex].OpenSound, 1);
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SN_StartSequence (m_Sector, DoorAnimations[m_WhichDoorIndex].OpenSound, 1, true);
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}
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}
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@ -298,11 +298,11 @@ static void StartFloorSound (sector_t *sec)
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{
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if (sec->seqType >= 0)
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{
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SN_StartSequence (sec, sec->seqType, SEQ_PLATFORM, 0);
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SN_StartSequence (sec, sec->seqType, SEQ_PLATFORM, 0, false);
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}
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else
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{
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SN_StartSequence (sec, "Floor", 0);
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SN_StartSequence (sec, "Floor", 0, false);
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}
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}
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@ -169,9 +169,9 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
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}
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if (sector->seqType >= 0)
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SN_StartSequence (sector, sector->seqType, SEQ_PLATFORM, 0);
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SN_StartSequence (sector, sector->seqType, SEQ_PLATFORM, 0, false);
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else
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SN_StartSequence (sector, "Floor", 0);
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SN_StartSequence (sector, "Floor", 0, false);
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}
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bool EV_DoPillar (DPillar::EPillar type, int tag, fixed_t speed, fixed_t height,
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@ -58,9 +58,9 @@ void DPlat::Serialize (FArchive &arc)
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void DPlat::PlayPlatSound (const char *sound)
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{
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if (m_Sector->seqType >= 0)
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SN_StartSequence (m_Sector, m_Sector->seqType, SEQ_PLATFORM, 0);
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SN_StartSequence (m_Sector, m_Sector->seqType, SEQ_PLATFORM, 0, false);
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else
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SN_StartSequence (m_Sector, sound, 0);
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SN_StartSequence (m_Sector, sound, 0, false);
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}
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//
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@ -174,7 +174,7 @@ void DPlat::Tick ()
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m_Status = down;
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if (m_Type == platToggle)
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SN_StartSequence (m_Sector, "Silence", 0);
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SN_StartSequence (m_Sector, "Silence", 0, false);
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else
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PlayPlatSound ("Platform");
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}
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@ -352,7 +352,7 @@ manual_plat:
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plat->m_Low = sec->floorplane.PointToDist (spot, newheight);
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plat->m_High = sec->floorplane.d;
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plat->m_Status = DPlat::down;
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SN_StartSequence (sec, "Silence", 0);
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SN_StartSequence (sec, "Silence", 0, false);
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break;
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case DPlat::platDownToNearestFloor:
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@ -147,6 +147,7 @@ enum SICommands
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SI_IfHexen,
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SI_IfStrife,
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SI_Rolloff,
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SI_Volume,
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};
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// Blood was a cool game. If Monolith ever releases the source for it,
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@ -186,7 +187,7 @@ MidiDeviceMap MidiDevices;
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void S_StartNamedSound (AActor *ent, fixed_t *pt, int channel,
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const char *name, float volume, float attenuation, bool looping);
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const char *name, float volume, float attenuation);
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extern bool IsFloat (const char *str);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -242,6 +243,7 @@ static const char *SICommandStrings[] =
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"$ifhexen",
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"$ifstrife",
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"$rolloff",
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"$volume",
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NULL
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};
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@ -440,8 +442,9 @@ int S_AddSoundLump (const char *logicalname, int lump)
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newsfx.lumpnum = lump;
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newsfx.next = 0;
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newsfx.index = 0;
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newsfx.frequency = 0;
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newsfx.Volume = 1;
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newsfx.PitchMask = CurrentPitchMask;
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newsfx.NearLimit = 2;
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newsfx.bRandomHeader = false;
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newsfx.bPlayerReserve = false;
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newsfx.bForce11025 = false;
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@ -1105,12 +1108,13 @@ static void S_AddSNDINFO (int lump)
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break;
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case SI_Limit: {
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// $limit <logical name> <max channels> -- deprecated and ignored
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// $limit <logical name> <max channels>
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int sfx;
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sc.MustGetString ();
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sfx = S_FindSoundTentative (sc.String);
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sc.MustGetNumber ();
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S_sfx[sfx].NearLimit = MIN(MAX(sc.Number, 0), 255);
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}
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break;
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@ -1141,6 +1145,17 @@ static void S_AddSNDINFO (int lump)
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CurrentPitchMask = (1 << clamp (sc.Number, 0, 7)) - 1;
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break;
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case SI_Volume: {
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// $volume <logical name> <volume>
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int sfx;
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sc.MustGetString();
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sfx = S_FindSoundTentative(sc.String);
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sc.MustGetFloat();
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S_sfx[sfx].Volume = sc.Float;
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}
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break;
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case SI_Rolloff: {
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// $rolloff *|<logical name> [linear|log|custom] <min dist> <max dist/rolloff factor>
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// Using * for the name makes it the default for sounds that don't specify otherwise.
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@ -1867,8 +1882,8 @@ void AAmbientSound::Tick ()
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if (ambient->sound[0])
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{
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S_StartNamedSound (this, NULL, CHAN_BODY, ambient->sound,
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ambient->volume, ambient->attenuation, true);
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S_StartNamedSound (this, NULL, CHAN_BODY|CHAN_LOOP, ambient->sound,
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ambient->volume, ambient->attenuation);
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SetTicker (ambient);
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}
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else
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@ -1881,7 +1896,7 @@ void AAmbientSound::Tick ()
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if (ambient->sound[0])
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{
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S_StartNamedSound (this, NULL, CHAN_BODY, ambient->sound,
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ambient->volume, ambient->attenuation, false);
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ambient->volume, ambient->attenuation);
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SetTicker (ambient);
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}
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else
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@ -102,8 +102,7 @@ public:
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DSeqActorNode (AActor *actor, int sequence, int modenum);
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void Destroy ();
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void Serialize (FArchive &arc);
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void MakeSound () { S_SoundID (m_Actor, CHAN_BODY, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
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void MakeLoopedSound () { S_LoopedSoundID (m_Actor, CHAN_BODY, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
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void MakeSound (int loop) { S_SoundID (m_Actor, CHAN_BODY|loop, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
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bool IsPlaying () { return S_IsActorPlayingSomething (m_Actor, CHAN_BODY, m_CurrentSoundID); }
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void *Source () { return m_Actor; }
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DSeqNode *SpawnChild (int seqnum) { return SN_StartSequence (m_Actor, seqnum, SEQ_NOTRANS, m_ModeNum, true); }
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@ -119,8 +118,7 @@ public:
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DSeqPolyNode (polyobj_t *poly, int sequence, int modenum);
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void Destroy ();
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void Serialize (FArchive &arc);
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void MakeSound () { S_SoundID (&m_Poly->startSpot[0], CHAN_BODY, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
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void MakeLoopedSound () { S_LoopedSoundID (&m_Poly->startSpot[0], CHAN_BODY, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
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void MakeSound (int loop) { S_SoundID (&m_Poly->startSpot[0], CHAN_BODY|loop, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
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bool IsPlaying () { return S_GetSoundPlayingInfo (&m_Poly->startSpot[0], m_CurrentSoundID); }
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void *Source () { return m_Poly; }
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DSeqNode *SpawnChild (int seqnum) { return SN_StartSequence (m_Poly, seqnum, SEQ_NOTRANS, m_ModeNum, true); }
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@ -133,11 +131,10 @@ class DSeqSectorNode : public DSeqNode
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{
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DECLARE_CLASS (DSeqSectorNode, DSeqNode)
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public:
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DSeqSectorNode (sector_t *sec, int sequence, int modenum);
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DSeqSectorNode (sector_t *sec, int sequence, int modenum, bool is_door);
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void Destroy ();
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void Serialize (FArchive &arc);
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void MakeSound () { S_SoundID (&m_Sector->soundorg[0], CHAN_BODY, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); Looping = false; }
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void MakeLoopedSound () { S_LoopedSoundID (&m_Sector->soundorg[0], CHAN_BODY, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); Looping = true; }
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void MakeSound (int loop) { S_SoundID (&m_Sector->soundorg[0], CHAN_BODY|(m_IsDoor ? 0 : CHAN_AREA)|loop, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); Looping = !!loop; }
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bool IsPlaying () { return S_GetSoundPlayingInfo (m_Sector->soundorg, m_CurrentSoundID); }
|
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void *Source () { return m_Sector; }
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DSeqNode *SpawnChild (int seqnum) { return SN_StartSequence (m_Sector, seqnum, SEQ_NOTRANS, m_ModeNum, true); }
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|
@ -145,6 +142,7 @@ public:
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private:
|
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DSeqSectorNode() {}
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sector_t *m_Sector;
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bool m_IsDoor;
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};
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// When destroyed, destroy the sound sequences too.
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@ -397,7 +395,7 @@ IMPLEMENT_CLASS (DSeqSectorNode)
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void DSeqSectorNode::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << m_Sector << Looping;
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arc << m_Sector << Looping << m_IsDoor;
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}
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|
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//==========================================================================
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|
@ -410,15 +408,18 @@ static void AssignTranslations (FScanner &sc, int seq, seqtype_t type)
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{
|
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sc.Crossed = false;
|
||||
|
||||
while (sc.GetString () && !sc.Crossed)
|
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while (sc.GetString() && !sc.Crossed)
|
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{
|
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if (IsNum (sc.String))
|
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if (IsNum(sc.String))
|
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{
|
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SeqTrans[(atoi(sc.String) & 63) + type * 64] = seq;
|
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if (type == SEQ_DOOR)
|
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{
|
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Sequences[seq]->bDoorSound |= true;
|
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}
|
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}
|
||||
}
|
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|
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sc.UnGet ();
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sc.UnGet();
|
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}
|
||||
|
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//==========================================================================
|
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|
@ -446,11 +447,14 @@ static void AssignHexenTranslations (void)
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int trans;
|
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|
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if (HexenSequences[i].Seqs[j] & 0x40)
|
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trans = 64;
|
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{
|
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trans = 64 * SEQ_DOOR;
|
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Sequences[seq]->bDoorSound |= true;
|
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}
|
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else if (HexenSequences[i].Seqs[j] & 0x80)
|
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trans = 64*2;
|
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trans = 64 * SEQ_ENVIRONMENT;
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else
|
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trans = 0;
|
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trans = 64 * SEQ_PLATFORM;
|
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|
||||
SeqTrans[trans + (HexenSequences[i].Seqs[j] & 0x3f)] = seq;
|
||||
}
|
||||
|
@ -690,6 +694,7 @@ static void AddSequence (int curseq, FName seqname, FName slot, int stopsound, c
|
|||
Sequences[curseq]->SeqName = seqname;
|
||||
Sequences[curseq]->Slot = slot;
|
||||
Sequences[curseq]->StopSound = stopsound;
|
||||
Sequences[curseq]->bDoorSound = false;
|
||||
memcpy (Sequences[curseq]->Script, &ScriptTemp[0], sizeof(DWORD)*ScriptTemp.Size());
|
||||
Sequences[curseq]->Script[ScriptTemp.Size()] = MakeCommand(SS_CMD_END, 0);
|
||||
}
|
||||
|
@ -738,11 +743,12 @@ DSeqPolyNode::DSeqPolyNode (polyobj_t *poly, int sequence, int modenum)
|
|||
{
|
||||
}
|
||||
|
||||
DSeqSectorNode::DSeqSectorNode (sector_t *sec, int sequence, int modenum)
|
||||
DSeqSectorNode::DSeqSectorNode (sector_t *sec, int sequence, int modenum, bool is_door)
|
||||
: DSeqNode (sequence, modenum),
|
||||
Looping (false),
|
||||
m_Sector (sec)
|
||||
{
|
||||
m_IsDoor = is_door;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -786,7 +792,7 @@ DSeqNode *SN_StartSequence (AActor *actor, int sequence, seqtype_t type, int mod
|
|||
return NULL;
|
||||
}
|
||||
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int modenum, bool nostop)
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int modenum, bool is_door, bool nostop)
|
||||
{
|
||||
if (!nostop)
|
||||
{
|
||||
|
@ -794,7 +800,7 @@ DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int
|
|||
}
|
||||
if (TwiddleSeqNum (sequence, type))
|
||||
{
|
||||
return new DSeqSectorNode (sector, sequence, modenum);
|
||||
return new DSeqSectorNode (sector, sequence, modenum, is_door);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
@ -838,12 +844,12 @@ DSeqNode *SN_StartSequence (AActor *actor, FName seqname, int modenum)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
DSeqNode *SN_StartSequence (sector_t *sec, const char *seqname, int modenum)
|
||||
DSeqNode *SN_StartSequence (sector_t *sec, const char *seqname, int modenum, bool is_door)
|
||||
{
|
||||
int seqnum = FindSequence (seqname);
|
||||
if (seqnum >= 0)
|
||||
{
|
||||
return SN_StartSequence (sec, seqnum, SEQ_NOTRANS, modenum);
|
||||
return SN_StartSequence (sec, seqnum, SEQ_NOTRANS, modenum, is_door);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
@ -992,7 +998,7 @@ void DSeqNode::Tick ()
|
|||
if (!IsPlaying())
|
||||
{
|
||||
m_CurrentSoundID = GetData(*m_SequencePtr);
|
||||
MakeSound ();
|
||||
MakeSound (0);
|
||||
}
|
||||
m_SequencePtr++;
|
||||
break;
|
||||
|
@ -1014,7 +1020,7 @@ void DSeqNode::Tick ()
|
|||
{
|
||||
// Does not advance sequencePtr, so it will repeat as necessary.
|
||||
m_CurrentSoundID = GetData(*m_SequencePtr);
|
||||
MakeLoopedSound ();
|
||||
MakeSound (CHAN_LOOP);
|
||||
}
|
||||
return;
|
||||
|
||||
|
@ -1022,7 +1028,7 @@ void DSeqNode::Tick ()
|
|||
// Like SS_CMD_PLAYREPEAT, sequencePtr is not advanced, so this
|
||||
// command will repeat until the sequence is stopped.
|
||||
m_CurrentSoundID = GetData(m_SequencePtr[0]);
|
||||
MakeSound ();
|
||||
MakeSound (0);
|
||||
m_DelayUntilTic = TIME_REFERENCE + m_SequencePtr[1];
|
||||
return;
|
||||
|
||||
|
|
|
@ -30,8 +30,7 @@ public:
|
|||
void AddChoice (int seqnum, seqtype_t type);
|
||||
FName GetSequenceName() const;
|
||||
|
||||
virtual void MakeSound () {}
|
||||
virtual void MakeLoopedSound () {}
|
||||
virtual void MakeSound (int loop) {}
|
||||
virtual void *Source () { return NULL; }
|
||||
virtual bool IsPlaying () { return false; }
|
||||
virtual DSeqNode *SpawnChild (int seqnum) { return NULL; }
|
||||
|
@ -75,6 +74,7 @@ struct FSoundSequence
|
|||
FName SeqName;
|
||||
FName Slot;
|
||||
int StopSound;
|
||||
bool bDoorSound;
|
||||
SDWORD Script[1]; // + more until end of sequence script
|
||||
};
|
||||
|
||||
|
@ -82,8 +82,8 @@ void S_ParseSndSeq (int levellump);
|
|||
DSeqNode *SN_StartSequence (AActor *mobj, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (AActor *mobj, const char *name, int modenum);
|
||||
DSeqNode *SN_StartSequence (AActor *mobj, FName seqname, int modenum);
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, const char *name, int modenum);
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int modenum, bool full3d, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, const char *name, int modenum, bool full3d);
|
||||
DSeqNode *SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (polyobj_t *poly, const char *name, int modenum);
|
||||
void SN_StopSequence (AActor *mobj);
|
||||
|
|
188
src/s_sound.cpp
188
src/s_sound.cpp
|
@ -92,11 +92,12 @@ extern float S_GetMusicVolume (const char *music);
|
|||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
static fixed_t P_AproxDistance2 (fixed_t *listener, fixed_t x, fixed_t y);
|
||||
static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
||||
int sound_id, float volume, float attenuation, bool looping);
|
||||
static void S_ActivatePlayList (bool goBack);
|
||||
static void CalcPosVel (fixed_t *pt, AActor *mover, int constz, float pos[3],
|
||||
static fixed_t P_AproxDistance2(fixed_t *listener, fixed_t x, fixed_t y);
|
||||
static void S_StartSound(fixed_t *pt, AActor *mover, int channel,
|
||||
int sound_id, float volume, float attenuation);
|
||||
static bool S_CheckSoundLimit(sfxinfo_t *sfx, float pos[3]);
|
||||
static void S_ActivatePlayList(bool goBack);
|
||||
static void CalcPosVel(fixed_t *pt, AActor *mover, int constz, float pos[3],
|
||||
float vel[3]);
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
@ -192,7 +193,7 @@ void S_NoiseDebug (void)
|
|||
char temp[16];
|
||||
fixed_t *origin = chan->Pt;
|
||||
|
||||
if (!chan->Is3D)
|
||||
if (!(chan->ChanFlags & CHAN_IS3D))
|
||||
{
|
||||
ox = players[consoleplayer].camera->x;
|
||||
oy = players[consoleplayer].camera->y;
|
||||
|
@ -210,7 +211,7 @@ void S_NoiseDebug (void)
|
|||
oy = chan->Y;
|
||||
oz = chan->Z;
|
||||
}
|
||||
color = chan->Loop ? CR_BROWN : CR_GREY;
|
||||
color = (chan->ChanFlags & CHAN_LOOP) ? CR_BROWN : CR_GREY;
|
||||
Wads.GetLumpName (temp, chan->SfxInfo->lumpnum);
|
||||
temp[8] = 0;
|
||||
screen->DrawText (color, 0, y, temp, TAG_DONE);
|
||||
|
@ -310,6 +311,7 @@ void S_Shutdown ()
|
|||
{
|
||||
GSnd->StopSound(Channels);
|
||||
}
|
||||
GSnd->UpdateSounds();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -382,11 +384,11 @@ void S_Start ()
|
|||
}
|
||||
|
||||
// Also reload the SNDSEQ if the SNDINFO was replaced!
|
||||
parse_ss=true;
|
||||
parse_ss = true;
|
||||
}
|
||||
else if (LastLocalSndSeq.CompareNoCase(LocalSndSeq) != 0)
|
||||
{
|
||||
parse_ss=true;
|
||||
parse_ss = true;
|
||||
}
|
||||
if (parse_ss)
|
||||
{
|
||||
|
@ -587,7 +589,7 @@ void S_LinkChannel(FSoundChan *chan, FSoundChan **head)
|
|||
void CalcPosVel (fixed_t *pt, AActor *mover, int constz,
|
||||
float pos[3], float vel[3])
|
||||
{
|
||||
if (mover != NULL && 0)
|
||||
if (mover != NULL)
|
||||
{
|
||||
vel[0] = FIXED2FLOAT(mover->momx) * TICRATE;
|
||||
vel[1] = FIXED2FLOAT(mover->momz) * TICRATE;
|
||||
|
@ -621,7 +623,7 @@ void CalcPosVel (fixed_t *pt, AActor *mover, int constz,
|
|||
//==========================================================================
|
||||
|
||||
static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
||||
int sound_id, float volume, float attenuation, bool looping)
|
||||
int sound_id, float volume, float attenuation)
|
||||
{
|
||||
sfxinfo_t *sfx;
|
||||
int chanflags;
|
||||
|
@ -630,28 +632,31 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
|||
int pitch;
|
||||
fixed_t x, y, z;
|
||||
FSoundChan *chan;
|
||||
|
||||
static int sndcount = 0;
|
||||
float pos[3];
|
||||
float vel[3];
|
||||
|
||||
if (sound_id <= 0 || volume <= 0 || GSnd == NULL)
|
||||
return;
|
||||
|
||||
org_id = sound_id;
|
||||
chanflags = channel & ~7;
|
||||
|
||||
if (pt == NULL)
|
||||
{
|
||||
attenuation = 0;
|
||||
// Give these variables values, although they don't really matter
|
||||
x = y = z = 0;
|
||||
fixed_t pt2[3] = { 0, 0, 0 };
|
||||
CalcPosVel (pt2, mover, chanflags & CHAN_LISTENERZ, pos, vel);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = pt[0];
|
||||
y = pt[1];
|
||||
z = pt[2];
|
||||
CalcPosVel (pt, mover, chanflags & CHAN_LISTENERZ, pos, vel);
|
||||
}
|
||||
|
||||
chanflags = channel & ~7;
|
||||
if (chanflags & CHAN_IMMOBILE)
|
||||
{
|
||||
pt = NULL;
|
||||
|
@ -672,12 +677,11 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
|||
channel &= 7;
|
||||
}
|
||||
|
||||
volume = clamp(volume, 0.f, 1.f);
|
||||
|
||||
sfx = &S_sfx[sound_id];
|
||||
|
||||
// If this is a singular sound, don't play it if it's already playing.
|
||||
if (sfx->bSingular && S_CheckSingular(sound_id))
|
||||
// Scale volume according to SNDINFO data.
|
||||
volume = MIN(volume * sfx->Volume, 1.f);
|
||||
if (volume <= 0)
|
||||
return;
|
||||
|
||||
// Resolve player sounds, random sounds, and aliases
|
||||
|
@ -698,6 +702,15 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
|||
sfx = &S_sfx[sound_id];
|
||||
}
|
||||
|
||||
// If this is a singular sound, don't play it if it's already playing.
|
||||
if (sfx->bSingular && S_CheckSingular(sound_id))
|
||||
return;
|
||||
|
||||
// If this sound doesn't like playing near itself, don't play it if
|
||||
// that's what would happen.
|
||||
if (sfx->NearLimit && S_CheckSoundLimit(sfx, pos))
|
||||
return;
|
||||
|
||||
// Make sure the sound is loaded.
|
||||
if (sfx->data == NULL)
|
||||
{
|
||||
|
@ -722,25 +735,6 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
|||
else
|
||||
{
|
||||
basepriority = 0;
|
||||
#if 0
|
||||
switch (channel)
|
||||
{
|
||||
case CHAN_WEAPON:
|
||||
basepriority = 20;
|
||||
break;
|
||||
case CHAN_VOICE:
|
||||
basepriority = 10;
|
||||
break;
|
||||
default:
|
||||
case CHAN_BODY:
|
||||
basepriority = 0;
|
||||
break;
|
||||
case CHAN_ITEM:
|
||||
basepriority = -10;
|
||||
break;
|
||||
}
|
||||
basepriority = int(basepriority / attenuation);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (mover != NULL && channel == CHAN_AUTO)
|
||||
|
@ -793,34 +787,13 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
|||
|
||||
if (attenuation > 0)
|
||||
{
|
||||
float pos[3];
|
||||
float vel[3];
|
||||
|
||||
if (pt)
|
||||
{
|
||||
CalcPosVel (pt, mover, chanflags & CHAN_LISTENERZ, pos, vel);
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t pt2[3];
|
||||
pt2[0] = x;
|
||||
pt2[1] = y;
|
||||
pt2[2] = z;
|
||||
CalcPosVel (pt2, mover, chanflags & CHAN_LISTENERZ, pos, vel);
|
||||
}
|
||||
chan = GSnd->StartSound3D (sfx, volume, attenuation, pitch, basepriority, looping, pos, vel, !(chanflags & CHAN_NOPAUSE));
|
||||
if (chan != NULL)
|
||||
{
|
||||
chan->ConstZ = !!(chanflags & CHAN_LISTENERZ);
|
||||
}
|
||||
chan = GSnd->StartSound3D (sfx, volume, attenuation, pitch, basepriority, pos, vel, chanflags);
|
||||
chanflags |= CHAN_IS3D;
|
||||
}
|
||||
else
|
||||
{
|
||||
chan = GSnd->StartSound (sfx, volume, pitch, looping, !(chanflags & CHAN_NOPAUSE));
|
||||
if (chan != NULL)
|
||||
{
|
||||
chan->ConstZ = true;
|
||||
}
|
||||
chan = GSnd->StartSound (sfx, volume, pitch, chanflags);
|
||||
chanflags |= CHAN_LISTENERZ;
|
||||
}
|
||||
if (chan != NULL)
|
||||
{
|
||||
|
@ -834,7 +807,7 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
|||
chan->X = x;
|
||||
chan->Y = y;
|
||||
chan->Z = z;
|
||||
chan->Loop = looping;
|
||||
chan->ChanFlags = chanflags;
|
||||
if (mover != NULL)
|
||||
{
|
||||
mover->SoundChans |= 1 << channel;
|
||||
|
@ -850,19 +823,19 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
|
|||
|
||||
void S_SoundID (int channel, int sound_id, float volume, int attenuation)
|
||||
{
|
||||
S_StartSound ((fixed_t *)NULL, NULL, channel, sound_id, volume, SELECT_ATTEN(attenuation), false);
|
||||
S_StartSound ((fixed_t *)NULL, NULL, channel, sound_id, volume, SELECT_ATTEN(attenuation));
|
||||
}
|
||||
|
||||
void S_SoundID (AActor *ent, int channel, int sound_id, float volume, int attenuation)
|
||||
{
|
||||
if (ent->Sector->MoreFlags & SECF_SILENT)
|
||||
return;
|
||||
S_StartSound (&ent->x, ent, channel, sound_id, volume, SELECT_ATTEN(attenuation), false);
|
||||
S_StartSound (&ent->x, ent, channel, sound_id, volume, SELECT_ATTEN(attenuation));
|
||||
}
|
||||
|
||||
void S_SoundID (fixed_t *pt, int channel, int sound_id, float volume, int attenuation)
|
||||
{
|
||||
S_StartSound (pt, NULL, channel, sound_id, volume, SELECT_ATTEN(attenuation), false);
|
||||
S_StartSound (pt, NULL, channel, sound_id, volume, SELECT_ATTEN(attenuation));
|
||||
}
|
||||
|
||||
void S_SoundID (fixed_t x, fixed_t y, fixed_t z, int channel, int sound_id, float volume, int attenuation)
|
||||
|
@ -871,25 +844,7 @@ void S_SoundID (fixed_t x, fixed_t y, fixed_t z, int channel, int sound_id, floa
|
|||
pt[0] = x;
|
||||
pt[1] = y;
|
||||
pt[2] = z;
|
||||
S_StartSound (pt, NULL, channel|CHAN_IMMOBILE, sound_id, volume, SELECT_ATTEN(attenuation), false);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_LoopedSoundID
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_LoopedSoundID (AActor *ent, int channel, int sound_id, float volume, int attenuation)
|
||||
{
|
||||
if (ent->Sector->MoreFlags & SECF_SILENT)
|
||||
return;
|
||||
S_StartSound (&ent->x, ent, channel, sound_id, volume, SELECT_ATTEN(attenuation), true);
|
||||
}
|
||||
|
||||
void S_LoopedSoundID (fixed_t *pt, int channel, int sound_id, float volume, int attenuation)
|
||||
{
|
||||
S_StartSound (pt, NULL, channel, sound_id, volume, SELECT_ATTEN(attenuation), true);
|
||||
S_StartSound (pt, NULL, channel|CHAN_IMMOBILE, sound_id, volume, SELECT_ATTEN(attenuation));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -899,7 +854,7 @@ void S_LoopedSoundID (fixed_t *pt, int channel, int sound_id, float volume, int
|
|||
//==========================================================================
|
||||
|
||||
void S_StartNamedSound (AActor *ent, fixed_t *pt, int channel,
|
||||
const char *name, float volume, float attenuation, bool looping)
|
||||
const char *name, float volume, float attenuation)
|
||||
{
|
||||
int sfx_id;
|
||||
|
||||
|
@ -914,9 +869,9 @@ void S_StartNamedSound (AActor *ent, fixed_t *pt, int channel,
|
|||
DPrintf ("Unknown sound %s\n", name);
|
||||
|
||||
if (ent)
|
||||
S_StartSound (&ent->x, ent, channel, sfx_id, volume, attenuation, looping);
|
||||
S_StartSound (&ent->x, ent, channel, sfx_id, volume, attenuation);
|
||||
else
|
||||
S_StartSound (pt, NULL, channel, sfx_id, volume, attenuation, looping);
|
||||
S_StartSound (pt, NULL, channel, sfx_id, volume, attenuation);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -927,17 +882,17 @@ void S_StartNamedSound (AActor *ent, fixed_t *pt, int channel,
|
|||
|
||||
void S_Sound (int channel, const char *name, float volume, int attenuation)
|
||||
{
|
||||
S_StartNamedSound ((AActor *)NULL, NULL, channel, name, volume, SELECT_ATTEN(attenuation), false);
|
||||
S_StartNamedSound ((AActor *)NULL, NULL, channel, name, volume, SELECT_ATTEN(attenuation));
|
||||
}
|
||||
|
||||
void S_Sound (AActor *ent, int channel, const char *name, float volume, int attenuation)
|
||||
{
|
||||
S_StartNamedSound (ent, NULL, channel, name, volume, SELECT_ATTEN(attenuation), false);
|
||||
S_StartNamedSound (ent, NULL, channel, name, volume, SELECT_ATTEN(attenuation));
|
||||
}
|
||||
|
||||
void S_Sound (fixed_t *pt, int channel, const char *name, float volume, int attenuation)
|
||||
{
|
||||
S_StartNamedSound (NULL, pt, channel, name, volume, SELECT_ATTEN(attenuation), false);
|
||||
S_StartNamedSound (NULL, pt, channel, name, volume, SELECT_ATTEN(attenuation));
|
||||
}
|
||||
|
||||
void S_Sound (fixed_t x, fixed_t y, int channel, const char *name, float volume, int attenuation)
|
||||
|
@ -946,18 +901,7 @@ void S_Sound (fixed_t x, fixed_t y, int channel, const char *name, float volume,
|
|||
pt[0] = x;
|
||||
pt[1] = y;
|
||||
S_StartNamedSound (NULL, pt, channel|CHAN_LISTENERZ|CHAN_IMMOBILE,
|
||||
name, volume, SELECT_ATTEN(attenuation), false);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_LoopedSound
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_LoopedSound (AActor *ent, int channel, const char *name, float volume, int attenuation)
|
||||
{
|
||||
S_StartNamedSound (ent, NULL, channel, name, volume, SELECT_ATTEN(attenuation), true);
|
||||
name, volume, SELECT_ATTEN(attenuation));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -980,6 +924,38 @@ bool S_CheckSingular(int sound_id)
|
|||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_CheckSoundLimit
|
||||
//
|
||||
// Limits the number of nearby copies of a sound that can play near
|
||||
// each other. If there are NearLimit instances of this sound already
|
||||
// playing within 256 units of the new sound, the new sound will not
|
||||
// start.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool S_CheckSoundLimit(sfxinfo_t *sfx, float pos[3])
|
||||
{
|
||||
FSoundChan *chan;
|
||||
int count;
|
||||
|
||||
for (chan = Channels, count = 0; chan != NULL && count < sfx->NearLimit; chan = chan->NextChan)
|
||||
{
|
||||
if (chan->SfxInfo == sfx)
|
||||
{
|
||||
double dx = FIXED2FLOAT(chan->Pt[0]) - pos[0];
|
||||
double dy = FIXED2FLOAT(chan->Pt[1]) - pos[2];
|
||||
double dz = FIXED2FLOAT(chan->Pt[2]) - pos[1];
|
||||
if (dx*dx + dy*dy + dz*dz <= 256.0*256.0)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count >= sfx->NearLimit;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_StopSound
|
||||
|
@ -1048,7 +1024,7 @@ void S_RelinkSound (AActor *from, AActor *to)
|
|||
{
|
||||
if (chan->Pt == frompt)
|
||||
{
|
||||
if (to != NULL || !chan->Loop)
|
||||
if (to != NULL || !(chan->ChanFlags & CHAN_LOOP))
|
||||
{
|
||||
chan->Pt = topt ? topt : &chan->X;
|
||||
chan->X = frompt[0];
|
||||
|
@ -1189,9 +1165,9 @@ void S_UpdateSounds (void *listener_p)
|
|||
|
||||
for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
|
||||
{
|
||||
if (chan->Is3D)
|
||||
if (chan->ChanFlags & CHAN_IS3D)
|
||||
{
|
||||
CalcPosVel(chan->Pt, chan->Mover, chan->ConstZ, pos, vel);
|
||||
CalcPosVel(chan->Pt, chan->Mover, chan->ChanFlags & CHAN_LISTENERZ, pos, vel);
|
||||
GSnd->UpdateSoundParams3D(chan, pos, vel);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,9 +40,11 @@ struct sfxinfo_t
|
|||
int lumpnum; // lump number of sfx
|
||||
|
||||
unsigned int next, index; // [RH] For hashing
|
||||
unsigned int frequency; // [RH] Preferred playback rate
|
||||
// unsigned int frequency; // [RH] Preferred playback rate
|
||||
float Volume;
|
||||
|
||||
BYTE PitchMask;
|
||||
BYTE NearLimit; // 0 means unlimited
|
||||
|
||||
WORD bRandomHeader:1;
|
||||
WORD bPlayerReserve:1;
|
||||
|
@ -97,9 +99,7 @@ struct FSoundChan
|
|||
float Volume;
|
||||
float DistanceScale;
|
||||
BYTE EntChannel; // Actor's sound channel.
|
||||
bool Loop;
|
||||
bool Is3D;
|
||||
bool ConstZ;
|
||||
int ChanFlags;
|
||||
};
|
||||
|
||||
FSoundChan *S_GetChannel(void *syschan);
|
||||
|
@ -132,14 +132,10 @@ void S_Sound (int channel, const char *name, float volume, int attenuation);
|
|||
void S_Sound (AActor *ent, int channel, const char *name, float volume, int attenuation);
|
||||
void S_Sound (fixed_t *pt, int channel, const char *name, float volume, int attenuation);
|
||||
void S_Sound (fixed_t x, fixed_t y, int channel, const char *name, float volume, int attenuation);
|
||||
void S_LoopedSound (AActor *ent, int channel, const char *name, float volume, int attenuation);
|
||||
void S_LoopedSound (fixed_t *pt, int channel, const char *name, float volume, int attenuation);
|
||||
void S_SoundID (int channel, int sfxid, float volume, int attenuation);
|
||||
void S_SoundID (AActor *ent, int channel, int sfxid, float volume, int attenuation);
|
||||
void S_SoundID (fixed_t *pt, int channel, int sfxid, float volume, int attenuation);
|
||||
void S_SoundID (fixed_t x, fixed_t y, fixed_t z, int channel, int sfxid, float volume, int attenuation);
|
||||
void S_LoopedSoundID (AActor *ent, int channel, int sfxid, float volume, int attenuation);
|
||||
void S_LoopedSoundID (fixed_t *pt, int channel, int sfxid, float volume, int attenuation);
|
||||
|
||||
// sound channels
|
||||
// channel 0 never willingly overrides
|
||||
|
@ -162,6 +158,10 @@ void S_LoopedSoundID (fixed_t *pt, int channel, int sfxid, float volume, int att
|
|||
#define CHAN_IMMOBILE 16
|
||||
#define CHAN_MAYBE_LOCAL 32
|
||||
#define CHAN_NOPAUSE 64 // do not pause this sound in menus
|
||||
#define CHAN_AREA 128 // Sound plays from all around within MinDistance
|
||||
#define CHAN_LOOP 256
|
||||
#define CHAN_IS3D 1 // internal flag
|
||||
|
||||
#define CHAN_PICKUP (CHAN_ITEM|CHAN_MAYBE_LOCAL)
|
||||
|
||||
// sound attenuation values
|
||||
|
|
|
@ -919,7 +919,7 @@ SoundStream *FMODSoundRenderer::OpenStream(const char *filename_or_data, int fla
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FSoundChan *FMODSoundRenderer::StartSound(sfxinfo_t *sfx, float vol, int pitch, bool looping, bool pausable)
|
||||
FSoundChan *FMODSoundRenderer::StartSound(sfxinfo_t *sfx, float vol, int pitch, int chanflags)
|
||||
{
|
||||
int id = int(sfx - &S_sfx[0]);
|
||||
FMOD_RESULT result;
|
||||
|
@ -927,7 +927,14 @@ FSoundChan *FMODSoundRenderer::StartSound(sfxinfo_t *sfx, float vol, int pitch,
|
|||
FMOD::Channel *chan;
|
||||
float freq;
|
||||
|
||||
freq = PITCH(sfx->frequency, pitch);
|
||||
if (FMOD_OK == ((FMOD::Sound *)sfx->data)->getDefaults(&freq, NULL, NULL, NULL))
|
||||
{
|
||||
freq = PITCH(freq, pitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
freq = 0;
|
||||
}
|
||||
|
||||
GSfxInfo = sfx;
|
||||
result = Sys->playSound(FMOD_CHANNEL_FREE, (FMOD::Sound *)sfx->data, true, &chan);
|
||||
|
@ -941,17 +948,19 @@ FSoundChan *FMODSoundRenderer::StartSound(sfxinfo_t *sfx, float vol, int pitch,
|
|||
mode = FMOD_SOFTWARE;
|
||||
}
|
||||
mode = (mode & ~FMOD_3D) | FMOD_2D;
|
||||
if (looping)
|
||||
if (chanflags & CHAN_LOOP)
|
||||
{
|
||||
mode = (mode & ~FMOD_LOOP_OFF) | FMOD_LOOP_NORMAL;
|
||||
}
|
||||
chan->setMode(mode);
|
||||
|
||||
chan->setChannelGroup((pausable && !SFXPaused) ? PausableSfx : SfxGroup);
|
||||
chan->setFrequency(freq);
|
||||
chan->setChannelGroup((!(chanflags & CHAN_NOPAUSE) && !SFXPaused) ? PausableSfx : SfxGroup);
|
||||
if (freq != 0)
|
||||
{
|
||||
chan->setFrequency(freq);
|
||||
}
|
||||
chan->setVolume(vol);
|
||||
chan->setPaused(false);
|
||||
return CommonChannelSetup(chan, false);
|
||||
return CommonChannelSetup(chan);
|
||||
}
|
||||
|
||||
DPrintf ("Sound %s failed to play: %d\n", sfx->name.GetChars(), result);
|
||||
|
@ -965,7 +974,7 @@ FSoundChan *FMODSoundRenderer::StartSound(sfxinfo_t *sfx, float vol, int pitch,
|
|||
//==========================================================================
|
||||
|
||||
FSoundChan *FMODSoundRenderer::StartSound3D(sfxinfo_t *sfx, float vol, float distscale,
|
||||
int pitch, int priority, bool looping, float pos[3], float vel[3], bool pausable)
|
||||
int pitch, int priority, float pos[3], float vel[3], int chanflags)
|
||||
{
|
||||
int id = int(sfx - &S_sfx[0]);
|
||||
FMOD_RESULT result;
|
||||
|
@ -975,15 +984,15 @@ FSoundChan *FMODSoundRenderer::StartSound3D(sfxinfo_t *sfx, float vol, float dis
|
|||
float def_freq, def_vol, def_pan;
|
||||
int def_priority;
|
||||
|
||||
freq = PITCH(sfx->frequency, pitch);
|
||||
|
||||
// Change the sound's default priority before playing it.
|
||||
if (FMOD_OK == ((FMOD::Sound *)sfx->data)->getDefaults(&def_freq, &def_vol, &def_pan, &def_priority))
|
||||
{
|
||||
freq = PITCH(def_freq, pitch);
|
||||
// Change the sound's default priority before playing it.
|
||||
((FMOD::Sound *)sfx->data)->setDefaults(def_freq, def_vol, def_pan, clamp(def_priority - priority, 1, 256));
|
||||
}
|
||||
else
|
||||
{
|
||||
freq = 0;
|
||||
def_priority = -1;
|
||||
}
|
||||
|
||||
|
@ -1005,34 +1014,21 @@ FSoundChan *FMODSoundRenderer::StartSound3D(sfxinfo_t *sfx, float vol, float dis
|
|||
{
|
||||
mode = FMOD_3D | FMOD_SOFTWARE;
|
||||
}
|
||||
if (looping)
|
||||
if (chanflags & CHAN_LOOP)
|
||||
{
|
||||
mode = (mode & ~FMOD_LOOP_OFF) | FMOD_LOOP_NORMAL;
|
||||
}
|
||||
// If this sound is played at the same coordinates as the listener,
|
||||
// make it head relative.
|
||||
if (players[consoleplayer].camera != NULL)
|
||||
{
|
||||
float cpos[3];
|
||||
|
||||
cpos[0] = FIXED2FLOAT(players[consoleplayer].camera->x);
|
||||
cpos[2] = FIXED2FLOAT(players[consoleplayer].camera->y);
|
||||
cpos[1] = FIXED2FLOAT(players[consoleplayer].camera->z);
|
||||
if (cpos[0] == pos[0] && cpos[1] == pos[1] && cpos[2] == pos[2])
|
||||
{
|
||||
mode = (mode & ~FMOD_3D_WORLDRELATIVE) | FMOD_3D_HEADRELATIVE;
|
||||
pos[0] = 0;
|
||||
pos[1] = 0;
|
||||
pos[2] = 0;
|
||||
}
|
||||
}
|
||||
mode = SetChanHeadSettings(chan, sfx, pos, chanflags, mode);
|
||||
chan->setMode(mode);
|
||||
chan->setChannelGroup((pausable && !SFXPaused) ? PausableSfx : SfxGroup);
|
||||
chan->setFrequency(freq);
|
||||
chan->setChannelGroup((!(chanflags & CHAN_NOPAUSE) && !SFXPaused) ? PausableSfx : SfxGroup);
|
||||
if (freq != 0)
|
||||
{
|
||||
chan->setFrequency(freq);
|
||||
}
|
||||
chan->setVolume(vol);
|
||||
chan->set3DAttributes((FMOD_VECTOR *)pos, (FMOD_VECTOR *)vel);
|
||||
chan->setPaused(false);
|
||||
FSoundChan *schan = CommonChannelSetup(chan, true);
|
||||
FSoundChan *schan = CommonChannelSetup(chan);
|
||||
schan->DistanceScale = distscale;
|
||||
return schan;
|
||||
}
|
||||
|
@ -1041,6 +1037,60 @@ FSoundChan *FMODSoundRenderer::StartSound3D(sfxinfo_t *sfx, float vol, float dis
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FMODSound :: SetChanHeadSettings
|
||||
//
|
||||
// If this sound is played at the same coordinates as the listener, make
|
||||
// it head relative. Also, area sounds should use no 3D panning if close
|
||||
// enough to the listener.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FMOD_MODE FMODSoundRenderer::SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t *sfx, float pos[3], int chanflags, FMOD_MODE oldmode) const
|
||||
{
|
||||
if (players[consoleplayer].camera == NULL)
|
||||
{
|
||||
return oldmode;
|
||||
}
|
||||
double cpos[3];
|
||||
cpos[0] = FIXED2FLOAT(players[consoleplayer].camera->x);
|
||||
cpos[2] = FIXED2FLOAT(players[consoleplayer].camera->y);
|
||||
cpos[1] = FIXED2FLOAT(players[consoleplayer].camera->z);
|
||||
if (chanflags & CHAN_AREA)
|
||||
{
|
||||
const double interp_range = 512.0;
|
||||
double dx = cpos[0] - pos[0], dy = cpos[1] - pos[1], dz = cpos[2] - pos[2];
|
||||
double min_dist = sfx->MinDistance == 0 ? (S_MinDistance == 0 ? 200 : S_MinDistance) : sfx->MinDistance;
|
||||
double dist_sqr = dx*dx + dy*dy + dz*dz;
|
||||
float level, old_level;
|
||||
|
||||
if (dist_sqr <= min_dist*min_dist)
|
||||
{ // Within min distance: No 3D panning.
|
||||
level = 0;
|
||||
}
|
||||
else if (dist_sqr <= (min_dist + interp_range) * (min_dist + interp_range))
|
||||
{ // Within interp_range units of min distance: Interpolate between none and full 3D panning.
|
||||
level = float(1 - (min_dist + interp_range - sqrt(dist_sqr)) / interp_range);
|
||||
}
|
||||
else
|
||||
{ // Beyond 256 units of min distance: Normal 3D panning.
|
||||
level = 1;
|
||||
}
|
||||
if (chan->get3DPanLevel(&old_level) == FMOD_OK && old_level != level)
|
||||
{ // Only set it if it's different.
|
||||
chan->set3DPanLevel(level);
|
||||
}
|
||||
return oldmode;
|
||||
}
|
||||
else if (cpos[0] == pos[0] && cpos[1] == pos[1] && cpos[2] == pos[2])
|
||||
{
|
||||
pos[2] = pos[1] = pos[0] = 0;
|
||||
return (oldmode & ~FMOD_3D_WORLDRELATIVE) | FMOD_3D_HEADRELATIVE;
|
||||
}
|
||||
return (oldmode & ~FMOD_3D_HEADRELATIVE) | FMOD_3D_WORLDRELATIVE;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FMODSoundRenderer :: CommonChannelSetup
|
||||
|
@ -1050,12 +1100,11 @@ FSoundChan *FMODSoundRenderer::StartSound3D(sfxinfo_t *sfx, float vol, float dis
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FSoundChan *FMODSoundRenderer::CommonChannelSetup(FMOD::Channel *chan, bool is3d)
|
||||
FSoundChan *FMODSoundRenderer::CommonChannelSetup(FMOD::Channel *chan) const
|
||||
{
|
||||
FSoundChan *schan = S_GetChannel(chan);
|
||||
chan->setUserData(schan);
|
||||
chan->setCallback(FMOD_CHANNEL_CALLBACKTYPE_END, ChannelEndCallback, 0);
|
||||
schan->Is3D = is3d;
|
||||
GSfxInfo = NULL;
|
||||
return schan;
|
||||
}
|
||||
|
@ -1104,39 +1153,17 @@ void FMODSoundRenderer::UpdateSoundParams3D(FSoundChan *chan, float pos[3], floa
|
|||
return;
|
||||
|
||||
FMOD::Channel *fchan = (FMOD::Channel *)chan->SysChannel;
|
||||
FMOD_MODE oldmode, mode;
|
||||
|
||||
// Sounds at the same location as the listener should be head relative, others
|
||||
// should be world relative.
|
||||
if (players[consoleplayer].camera != NULL)
|
||||
if (fchan->getMode(&oldmode) != FMOD_OK)
|
||||
{
|
||||
FMOD_MODE oldmode, mode;
|
||||
float cpos[3];
|
||||
|
||||
cpos[0] = FIXED2FLOAT(players[consoleplayer].camera->x);
|
||||
cpos[2] = FIXED2FLOAT(players[consoleplayer].camera->y);
|
||||
cpos[1] = FIXED2FLOAT(players[consoleplayer].camera->z);
|
||||
if (FMOD_OK != fchan->getMode(&oldmode))
|
||||
{
|
||||
oldmode = FMOD_3D | FMOD_SOFTWARE;
|
||||
}
|
||||
if (cpos[0] == pos[0] && cpos[1] == pos[1] && cpos[2] == pos[2])
|
||||
{
|
||||
mode = (oldmode & ~FMOD_3D_WORLDRELATIVE) | FMOD_3D_HEADRELATIVE;
|
||||
pos[0] = 0;
|
||||
pos[1] = 0;
|
||||
pos[2] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
mode = (oldmode & ~FMOD_3D_HEADRELATIVE) | FMOD_3D_WORLDRELATIVE;
|
||||
}
|
||||
// Only set the mode if it changed.
|
||||
if (((mode ^ oldmode) & (FMOD_3D_WORLDRELATIVE | FMOD_3D_HEADRELATIVE)) == 0)
|
||||
{
|
||||
fchan->setMode(mode);
|
||||
}
|
||||
oldmode = FMOD_3D | FMOD_SOFTWARE;
|
||||
}
|
||||
mode = SetChanHeadSettings(fchan, chan->SfxInfo, pos, chan->ChanFlags, oldmode);
|
||||
if (mode != oldmode)
|
||||
{ // Only set the mode if it changed.
|
||||
fchan->setMode(mode);
|
||||
}
|
||||
|
||||
fchan->set3DAttributes((FMOD_VECTOR *)pos, (FMOD_VECTOR *)vel);
|
||||
}
|
||||
|
||||
|
@ -1352,24 +1379,26 @@ void FMODSoundRenderer::DoLoad(void **slot, sfxinfo_t *sfx)
|
|||
if (sfx->bLoadRAW ||
|
||||
(((BYTE *)sfxdata)[0] == 3 && ((BYTE *)sfxdata)[1] == 0 && len <= size - 8))
|
||||
{
|
||||
int frequency;
|
||||
|
||||
if (sfx->bLoadRAW)
|
||||
{
|
||||
len = Wads.LumpLength (sfx->lumpnum);
|
||||
sfx->frequency = (sfx->bForce22050 ? 22050 : 11025);
|
||||
frequency = (sfx->bForce22050 ? 22050 : 11025);
|
||||
}
|
||||
else
|
||||
{
|
||||
sfx->frequency = ((WORD *)sfxdata)[1];
|
||||
if (sfx->frequency == 0)
|
||||
frequency = ((WORD *)sfxdata)[1];
|
||||
if (frequency == 0)
|
||||
{
|
||||
sfx->frequency = 11025;
|
||||
frequency = 11025;
|
||||
}
|
||||
sfxstart = sfxdata + 8;
|
||||
}
|
||||
|
||||
exinfo.length = len;
|
||||
exinfo.numchannels = 1;
|
||||
exinfo.defaultfrequency = sfx->frequency;
|
||||
exinfo.defaultfrequency = frequency;
|
||||
exinfo.format = FMOD_SOUND_FORMAT_PCM8;
|
||||
|
||||
samplemode |= FMOD_OPENRAW;
|
||||
|
@ -1398,19 +1427,6 @@ void FMODSoundRenderer::DoLoad(void **slot, sfxinfo_t *sfx)
|
|||
continue;
|
||||
}
|
||||
*slot = sample;
|
||||
// Get frequency and length for sounds FMOD handled for us.
|
||||
if (!(samplemode & FMOD_OPENRAW))
|
||||
{
|
||||
float freq;
|
||||
|
||||
result = sample->getDefaults(&freq, NULL, NULL, NULL);
|
||||
if (result != FMOD_OK)
|
||||
{
|
||||
DPrintf("Failed getting default sound frequency, assuming 11025Hz\n");
|
||||
freq = 11025;
|
||||
}
|
||||
sfx->frequency = (unsigned int)freq;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -24,8 +24,8 @@ public:
|
|||
void StopStream (SoundStream *stream);
|
||||
|
||||
// Starts a sound.
|
||||
FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, bool looping, bool pauseable);
|
||||
FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, bool looping, float pos[3], float vel[3], bool pauseable);
|
||||
FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags);
|
||||
FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, float pos[3], float vel[3], int chanflags);
|
||||
|
||||
// Stops a sound channel.
|
||||
void StopSound (FSoundChan *chan);
|
||||
|
@ -58,7 +58,8 @@ private:
|
|||
(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, int cmd, unsigned int data1, unsigned int data2);
|
||||
static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance);
|
||||
|
||||
FSoundChan *CommonChannelSetup(FMOD::Channel *chan, bool is3d);
|
||||
FSoundChan *CommonChannelSetup(FMOD::Channel *chan) const;
|
||||
FMOD_MODE SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t *sfx, float pos[3], int chanflags, FMOD_MODE oldmode) const;
|
||||
void DoLoad (void **slot, sfxinfo_t *sfx);
|
||||
void getsfx (sfxinfo_t *sfx);
|
||||
|
||||
|
|
|
@ -78,8 +78,8 @@ public:
|
|||
virtual SoundStream *OpenStream (const char *filename, int flags, int offset, int length) = 0;
|
||||
|
||||
// Starts a sound.
|
||||
virtual FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, bool looping, bool pauseable) = 0;
|
||||
virtual FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, bool looping, float pos[3], float vel[3], bool pauseable) = 0;
|
||||
virtual FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags) = 0;
|
||||
virtual FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, float pos[3], float vel[3], int chanflags) = 0;
|
||||
|
||||
// Stops a sound channel.
|
||||
virtual void StopSound (FSoundChan *chan) = 0;
|
||||
|
|
|
@ -339,7 +339,7 @@ void A_PlaySoundEx (AActor *self)
|
|||
{
|
||||
if (!S_IsActorPlayingSomething (self, channel - NAME_Auto, soundid))
|
||||
{
|
||||
S_LoopedSoundID (self, channel - NAME_Auto, soundid, 1, attenuation);
|
||||
S_SoundID (self, (channel - NAME_Auto) | CHAN_LOOP, soundid, 1, attenuation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
#define NOP 1
|
||||
#define OR 2
|
||||
#define XOR 3
|
||||
#define AND 4
|
||||
#define MINUS 5
|
||||
#define PLUS 6
|
||||
#define MULTIPLY 7
|
||||
#define DIVIDE 8
|
||||
#define NEG 9
|
||||
#define NUM 10
|
||||
#define SYMNUM 11
|
||||
#define LPAREN 12
|
||||
#define RPAREN 13
|
||||
#define DEFINE 14
|
||||
#define SYM 15
|
||||
#define RBRACE 16
|
||||
#define ENUM 17
|
||||
#define LBRACE 18
|
||||
#define COMMA 19
|
||||
#define EQUALS 20
|
||||
#define TAG 21
|
||||
#define LBRACKET 22
|
||||
#define RBRACKET 23
|
||||
#define FLAGS 24
|
||||
#define ARG2 25
|
||||
#define ARG3 26
|
||||
#define ARG4 27
|
||||
#define ARG5 28
|
||||
#define OR_EQUAL 29
|
||||
#define COLON 30
|
||||
#define SECTOR 31
|
||||
#define SEMICOLON 32
|
||||
#define NOBITMASK 33
|
||||
#define BITMASK 34
|
||||
#define CLEAR 35
|
||||
#define LSHASSIGN 36
|
||||
#define RSHASSIGN 37
|
|
@ -202,6 +202,11 @@ weapons/bfgf dsbfg
|
|||
weapons/bfgx dsrxplod
|
||||
weapons/railgf railgf1
|
||||
|
||||
$limit weapons/plasmaf 0
|
||||
$limit weapons/chngun 0
|
||||
$limit weapons/rocklf 0 // because normal running is almost as fast as a rocket
|
||||
$limit weapons/rocklx 0 // and the cyberdemon shoots 3 at once
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// MONSTER SOUNDS
|
||||
|
@ -284,6 +289,7 @@ chainguy/death1 dspodth1
|
|||
chainguy/death2 dspodth2
|
||||
chainguy/death3 dspodth3
|
||||
chainguy/attack dsshotgn
|
||||
$limit chainguy/attack 0
|
||||
|
||||
// Imp
|
||||
|
||||
|
@ -367,6 +373,8 @@ baby/walk dsbspwlk
|
|||
baby/attack dsplasma
|
||||
baby/shotx dsfirxpl
|
||||
|
||||
$limit baby/attack 0
|
||||
|
||||
// Cyber Demon
|
||||
|
||||
cyber/sight dscybsit
|
||||
|
@ -452,6 +460,10 @@ misc/spawn dsitmbk // Item respawn
|
|||
misc/chat dsradio // Doom 2 chat sound
|
||||
misc/chat2 dstink // Chat sound for everything else
|
||||
|
||||
$limit misc/i_pkup 1
|
||||
$limit misc/k_pkup 1
|
||||
$limit misc/w_pkup 1
|
||||
$limit misc/p_pkup 1
|
||||
$pitchshift misc/i_pkup 0
|
||||
$pitchshift misc/k_pkup 0
|
||||
$pitchshift misc/chat2 0
|
||||
|
@ -543,6 +555,21 @@ weapons/phoenixshoot phosht
|
|||
weapons/phoenixhit phohit
|
||||
weapons/phoenixpowshoot phopow
|
||||
|
||||
$limit weapons/gauntletson 0
|
||||
$limit weapons/gauntletshit 0
|
||||
$limit weapons/gauntletspowhit 0
|
||||
$limit weapons/gauntletsactivate 0
|
||||
$limit weapons/gauntletsuse 0
|
||||
$limit weapons/maceexplode 0
|
||||
$limit weapons/phoenixhit 0
|
||||
$limit weapons/phoenixpowshoot 1
|
||||
|
||||
// [RH] Heretic didn't have these limitless, but they can sound bad if they're not
|
||||
$limit weapons/bowhit 0
|
||||
$limit weapons/hornrodshoot 0
|
||||
$limit weapons/hornrodhit 0
|
||||
$limit weapons/maceshoot 0
|
||||
|
||||
himp/sight impsit
|
||||
himp/attack impat1
|
||||
himp/pain imppai
|
||||
|
@ -552,11 +579,17 @@ himp/leaderattack impat2
|
|||
|
||||
misc/invuse artiuse
|
||||
|
||||
$limit misc/invuse 1
|
||||
|
||||
world/podexplode podexp
|
||||
world/podgrow newpod
|
||||
world/wind wind
|
||||
world/waterfall waterfl
|
||||
|
||||
$limit world/podexplode 0
|
||||
$limit world/podgrow 0
|
||||
$limit world/wind 1
|
||||
|
||||
misc/i_pkup itemup
|
||||
misc/k_pkup keyup
|
||||
misc/p_pkup artiup
|
||||
|
@ -565,6 +598,8 @@ $alias misc/w_pkup *weaponlaugh
|
|||
misc/rain ramrain
|
||||
misc/spawn respawn
|
||||
|
||||
$limit misc/spawn 1
|
||||
|
||||
//
|
||||
// Minotaur sounds
|
||||
//
|
||||
|
@ -633,10 +668,24 @@ world/amb10 amb10
|
|||
world/amb11 amb11
|
||||
world/amb12 bstsit
|
||||
|
||||
$limit world/amb1 1
|
||||
$limit world/amb2 1
|
||||
$limit world/amb3 1
|
||||
$limit world/amb4 1
|
||||
$limit world/amb5 1
|
||||
$limit world/amb6 1
|
||||
$limit world/amb7 1
|
||||
$limit world/amb8 1
|
||||
$limit world/amb9 1
|
||||
$limit world/amb10 1
|
||||
$limit world/amb11 0
|
||||
|
||||
misc/chat chat
|
||||
misc/teleport telept
|
||||
misc/ripslop ripslop
|
||||
|
||||
$limit misc/chat 1
|
||||
|
||||
world/drip gloop
|
||||
world/watersplash gloop
|
||||
world/lavasizzle burn
|
||||
|
@ -841,6 +890,31 @@ $alias minotaur/attack2 MaulatorHamSwing
|
|||
$random BishopActiveSounds { BishopActive BishopSight }
|
||||
$random PigActive { PigActive1 PigActive2 }
|
||||
|
||||
$limit PlayerFighterFailedUse 1
|
||||
$limit PlayerClericFailedUse 1
|
||||
$limit PlayerMageFailedUse 1
|
||||
$limit SorcererBallWoosh 4
|
||||
$limit SorcererBallBounce 3
|
||||
$limit SorcererBallExplode 3
|
||||
$limit SorcererBallPop 3
|
||||
$limit SorcererBigBallExplode 3
|
||||
$limit Ambient1 1
|
||||
$limit Ambient2 1
|
||||
$limit Ambient3 1
|
||||
$limit Ambient4 1
|
||||
$limit Ambient5 1
|
||||
$limit Ambient6 1
|
||||
$limit Ambient7 1
|
||||
$limit Ambient8 1
|
||||
$limit Ambient9 1
|
||||
$limit Ambient10 1
|
||||
$limit Ambient11 1
|
||||
$limit Ambient12 1
|
||||
$limit Ambient13 1
|
||||
$limit Ambient14 1
|
||||
$limit Ambient15 1
|
||||
$limit MysticIncant 4
|
||||
|
||||
$pitchshift PlayerMageNormalDeath 0
|
||||
$pitchshift PlayerMageCrazyDeath 0
|
||||
$pitchshift PlayerMageExtreme1Death 0
|
||||
|
@ -869,6 +943,20 @@ $alias menu/clear PlatformStop
|
|||
// Hexen does not have ripslop sound like Heretic
|
||||
misc/ripslop dsempty
|
||||
|
||||
$limit DoorCloseLight 4
|
||||
|
||||
$limit PuppyBeat 0
|
||||
$limit CeantaurPain 0
|
||||
$limit BishopPain 0
|
||||
$limit SerpentPain 0
|
||||
$limit DemonPain 0
|
||||
$limit WraithPain 0
|
||||
$limit MaulatorPain 0
|
||||
$limit EttinPain 0
|
||||
$limit FireDemonPain 0
|
||||
$limit SorcererPain 0
|
||||
$limit DragonPain 0
|
||||
|
||||
$endif // ifhexen
|
||||
|
||||
//===========================================================================
|
||||
|
@ -962,6 +1050,10 @@ world/waterfall dswfall
|
|||
world/waterdrip dswdrip
|
||||
world/watersplash dswsplsh
|
||||
|
||||
$limit world/river 1
|
||||
$limit world/waterfall 1
|
||||
$limit world/waterdrip 1
|
||||
|
||||
world/drip dsempty // These four satisfy the Heretic/Hexen terrain definitions
|
||||
world/sludgegloop dsempty
|
||||
world/lavasizzle dsempty
|
||||
|
|
|
@ -177,15 +177,15 @@
|
|||
Name="Map Translators"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\xlat\doom.txt"
|
||||
RelativePath=".\xlat\doomxlat.txt"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\xlat\heretic.txt"
|
||||
RelativePath=".\xlat\hereticxlat.txt"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\xlat\strife.txt"
|
||||
RelativePath=".\xlat\strifexlat.txt"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
|
|
428
zdoom.vcproj
428
zdoom.vcproj
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Version="8.00"
|
||||
Name="zdoom"
|
||||
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
|
||||
RootNamespace=" zdoom"
|
||||
|
@ -135,112 +135,6 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking svnrevision.h..."
|
||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/zdoom.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
PrecompiledHeaderFile=""
|
||||
AssemblerOutput="4"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
ForcedIncludeFiles=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
||||
OutputFile="../zdoomd.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="0"
|
||||
TerminalServerAware="2"
|
||||
SetChecksum="false"
|
||||
TargetMachine="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
|
@ -355,6 +249,112 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking svnrevision.h..."
|
||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/zdoom.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
PrecompiledHeaderFile=""
|
||||
AssemblerOutput="4"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
ForcedIncludeFiles=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
||||
OutputFile="../zdoomd.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="0"
|
||||
TerminalServerAware="2"
|
||||
SetChecksum="false"
|
||||
TargetMachine="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
|
@ -920,16 +920,6 @@
|
|||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Creating $(InputName).h from src/$(InputFileName)"
|
||||
CommandLine="tools\re2c\re2c --no-generation-date -s -o "src/$(InputName).h" "src/$(InputFileName)"
"
|
||||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
|
@ -940,6 +930,16 @@
|
|||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Creating $(InputName).h from src/$(InputFileName)"
|
||||
CommandLine="tools\re2c\re2c --no-generation-date -s -o "src/$(InputName).h" "src/$(InputFileName)"
"
|
||||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -1530,16 +1530,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
|
@ -1550,6 +1540,16 @@
|
|||
Outputs="$(IntDir)/$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -1574,16 +1574,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
|
@ -1594,6 +1584,16 @@
|
|||
Outputs="$(IntDir)/$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -1618,16 +1618,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
|
@ -1638,6 +1628,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -1662,16 +1662,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
|
@ -1682,6 +1672,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -1706,16 +1706,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
|
@ -1726,6 +1716,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -1886,6 +1886,14 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -1896,14 +1904,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -2753,6 +2753,14 @@
|
|||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -2762,14 +2770,6 @@
|
|||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -2924,7 +2924,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -2932,7 +2932,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -2960,7 +2960,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -2968,7 +2968,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -2997,7 +2997,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3006,7 +3006,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3036,7 +3036,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3044,7 +3044,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3073,7 +3073,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3082,7 +3082,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3113,7 +3113,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3122,7 +3122,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3152,7 +3152,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3160,7 +3160,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3189,7 +3189,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3198,7 +3198,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3229,7 +3229,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3238,7 +3238,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3269,7 +3269,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3278,7 +3278,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3308,7 +3308,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3316,7 +3316,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3344,7 +3344,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3352,7 +3352,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3380,7 +3380,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3388,7 +3388,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3416,7 +3416,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3424,7 +3424,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3454,7 +3454,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3464,7 +3464,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3540,7 +3540,7 @@
|
|||
Name="VCCustomBuildTool"
|
||||
Description="Generating xlat_parser.c and xlat_parser.h..."
|
||||
CommandLine="tools\lemon\lemon.exe "$(InputPath)"
"
|
||||
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
|
||||
Outputs="$(InputDir)xlat_parser.c:$(InputDir)xlat_parser.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
|
|
Loading…
Reference in a new issue