..
models
- use standard sprite lighting for voxels.
2018-10-31 12:28:10 +01:00
a_dynlightdata.cpp
Cleaned up #include's in dynamic lights code
2018-04-19 11:12:29 +03:00
colormaps.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
colormaps.h
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
2018-06-16 22:40:44 +02:00
gldefs.cpp
- added option to disable alpha testing for user shaders.
2018-10-31 15:56:20 +01:00
matrix.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
matrix.h
- moved the matrix code out of 'gl' because the model code also needs it.
2017-11-25 13:51:09 +01:00
portalgroups.cpp
- fixed line portal setups in one-subsector maps.
2018-10-27 00:47:24 +02:00
r_interpolate.cpp
- cleaned up the PointerSubstitution code
2018-11-19 17:05:00 +01:00
r_interpolate.h
r_sections.cpp
- changed the stencil cap drawer to only cover the area which is actually used by the portal.
2018-11-14 23:30:46 +01:00
r_sections.h
Avoid using argument count for any kind of decision making in native VM functions.
2018-11-16 15:25:37 +01:00
r_translate.cpp
- fixed some issues with the bodyque and moved this variable into FLevelLocals
2018-11-19 18:13:23 +01:00
r_translate.h
- integrated GL parts of translation handling into the main module.
2018-04-01 00:59:49 +02:00
r_vanillatrans.cpp
r_vanillatrans.h
renderinfo.cpp
- silenced debug message in standard mode.
2018-11-07 00:43:11 +01:00
renderstyle.cpp
- abstraction of render style in render state.
2018-10-20 23:14:57 +02:00
renderstyle.h
- first adjustments to decal code.
2018-10-21 08:14:48 +02:00
sprites.cpp
- move modeldef parsing to its own function (ParseModelDefLump)
2018-05-22 01:28:57 +02:00
sprites.h
voxels.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
voxels.h
- changed voxel remapping to make a copy instead of destroying the original.
2018-04-03 00:30:02 +02:00