gzdoom-gles/src/gl/system
Christoph Oelckers a9d5533603 - integrated GL parts of translation handling into the main module.
Now that this doesn't have to share assets with HW2D it could be simplified a lot.
2018-04-01 00:59:49 +02:00
..
gl_cvars.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_debug.cpp - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
gl_framebuffer.cpp - integrated GL parts of translation handling into the main module. 2018-04-01 00:59:49 +02:00
gl_framebuffer.h - integrated GL parts of translation handling into the main module. 2018-04-01 00:59:49 +02:00
gl_interface.cpp - most stat stuff done. 2018-03-12 19:33:48 +01:00
gl_interface.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_load.c Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
gl_load.h Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
gl_menu.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_system.h OpenBSD support 2017-07-25 07:56:19 -04:00
gl_wipe.cpp - integrated GL parts of translation handling into the main module. 2018-04-01 00:59:49 +02:00